Blender UV unwrapping tutorials


#1

Blender UV tutorials usually have only the part of unwrapping and never do they talk about how to save the unwrapped image and finally how to put the texture back onto the mode. I have been having trouble putting the unwrapped diffuse texture onto the model. Please let me know if there is any tutorial that talks on these subjects.

thanks in advance.


#2

if you’re already familiar with the unwrapping process, then you don’t have much problem. Once you’re satisfied with the layout do this (in version 2.5+):

The Export:

[ul]
[li]click “UV” on the UV-viewport menu[/li][li]select “Export UV Layout”[/li][li]Give the file a name, set your resolution and select a suitable format (e.g. jpg, png etc.)[/li][li]Save it![/li][/ul]

External Work:

[ul]
[li]Open the exported image in any Image editor of choice[/li][li]Do your texturing on the image and save the textures[/li][/ul]

The Return of the “Jedi”-Texture
First, Open blender and create a material. How?

[ul]
[li]Select the target mesh (the one that was unwrapped)[/li][li]On the Properties Pane, select the material tab[/li][li]Create a material (press new), and rename it appropriately[/li][li]Click the next tab (checker icon … texture tab) and create a new texture[/li][li]Rename the texture for convenience[/li][li]Under the texture name is a "type" parameter. Change that to “Image or Movie”[/li][li]Under mapping, change the Coordinates to UV[/li][li]Under Image, click “open” and locate the painted texture file[/li][li]open your textured image and you should be okay.[/li][/ul]
I think you can figure the rest out.
At this point, you should be looking at a texture mapped mesh on your 3D-viewport. If not, switch the 3D-view type to “textured” and make sure GLSL shading is enabled.


#3

thankyou 2Hot, you are the best :slight_smile:


#4

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