So I don’t use blender, I’ve played with it probably like a total of 30 minutes over the span of the past decade. But I really respect blender, and I really wish I could fall into blender and use only it.
But here is why I have stayed out of it. Now I don’t know if this is true, I’ve just been assuming, so I post here to ask. I have feared that it basically has no serious user experience refinement put into it.
What I mean by that is, I was first and foremost a Maya user. I really loved maya. But I made the very thought out choice to leave Maya after a while because it became apparent they did not do enough user experience testing. What I basically mean like that, is things did not work as you immediately expected them to work. In maya way to often something would be put in, and you’d expect that it was one thing, but it just wouldn’t work right. You’d have to read a bunch of documentation then trial and error your way through it only to find out what you initially expected of the functionality, what seemed obvious was just not right at all.
How victim to this is blender? Like how much referencing back to the manual do you have to do because it doesn’t make immediate sense? How many things aren’t as you expect?
Cause I’ve moved onto C4D and Modo, and I’ve stayed with those things because to me at least it seems. I would rather pay the $1000 a year to a company to put their functionalities through user experience testing to make it so that I don’t have to dig as deep into technical understanding. Does blender share that same quality at all? And I’m not looking for just ‘easy’, I am just looking for things work straight forward as you expect them, they aren’t all quirky with a bunch of peculiar specific conditionals on if it will work as expected or not.