ATI has had some problem with OpenGL in it’s drivers in the past.
Since blender uses extensivly OGl this mas an issue. The newest drivers may solve this. I have a friend who runs blender perfectly on a radeon 8XXX. If you want i can ask him for his driver version.
And a lot of people use blender on laptops.
But first of all, since there has been some aleas in blender’s developpement, we need to know which version you’re using. the latest is 2.26 but some things in it are broken (like the game engine and part of it’s python API I think) due to major reconstruction, so you’d better stick with 2.23 and move on to 2.27 when it comes out.
For IO, you’ll need a correct installation of python on your machine.
get python here:
I think 2.22 will work, but i still run on version 2.01… all plugins work fine with it.
You just need to declare a python path in your enviroment variables (or in your autoexec.bat on win9X)
something similar to this:
PYTHONPATH = c:\python;c:\python\dlls;c:\python\lib;c:\python\libs;c:\python\include;c:\python cl
There is a full range of import export scripts, that even import NDO with UV maps and all you need… let me find this for you…
okay, found these here:
though the version here doesn’t support UVmapping, i’m quite sure there’s one that does that.
Here’s one that imports/exports wavefront’s obj:
You’ll need it to export from blender to wings.
Here’s a list that compiles the most useful scripts.
Script list effort (06/03/03)
Finally you can also use VRML to export from wings to blender. Blender loads them perfectly well, just make sure to “tessalate>>quadrangulate” your object before storing.:
Wings3d -> Blender-2.25 with UV HOWTO
Enjoy, and do not hesitate to ask!
PS to run a script you must do ALT+P over the text window… yep, there’s a huge effort being done on making the interface explicit… each day you find out a function you didn’t suspect! amazing!)