Blender 2.64 released - The open source VFX pipeline!


Congratulations to the Blender Foundation, Ton, and all the developers, artists, and funders who made this release, and the recent Mango/ Tears of Steel film all possible.

"The Blender Foundation and online developer community is proud to present Blender 2.64. This release was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.

The focus was on creating a full VFX pipeline, with improved motion tracking using a planar tracker, easier green screen keying, and a new mask editor. A new tile based compositing system was added, along with more advanced color management. Cycles rendering got dozens of smaller features and improvements resulting from its use in production.

Sculpting now supports masks, and a skin modifier was added to quickly create a model from skeletons. The game engine got improved shadows and physics options, and Collada export now has more options to tune for exporting to other game engines.

Check the list below for highlights and the full changelog."

New additions, improvements, and bug fixes!

Download 2.64





Colour management




And more… :arteest:


The Skin Modifier in 2.64 looks interesting:


Amazing. I can’t believe what the Blender folks accomplish every year.


Congrats! The amount of work that went into it is clear.


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