Blender 2.5x 3D view realtime model lighting


#1

I noticed that when I model and object with just one light in the scene, the mesh is lit with two, completely differently placed lamps. Can`t find anything in pref window or lamp properties. How to switch mesh lighting during modeling to the actual lamp present in the scene?


#2

In User Preferences > System you can turn on/off or set color and position of the 3 Solid OpenGL lights.

To see lighting from the lamps in your scene (if your video card supports it): In the properties panel of the 3d view (N-key) > Display > Shading, select GLSL in the pulldown menu. You also have to set the viewport mode to textured (in the 3d view header).
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#3

Thanks… Switching to Textured alone was enough. Pity Belnder seems to be unable to do that in Solid mode, my current machine tells me much when launching and using 3D programs…


#4

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