Bookmarked.
Thanks Stephen!!
Good vids cresshead 
Here's some screengrabs showing how to subdiv a mesh.
First click the modifier tab on the right (it looks like a wrench)
[[img]http://img11.imageshack.us/img11/1231/subdiv1.th.jpg[/img]](http://img11.imageshack.us/i/subdiv1.jpg/)
Next, click the ‘Add Modifier’ button and go down to the ‘subdivision surface’ button
Now simply set the levels to your liking (you’ll want to leave it at catmull clark, as simple won’t do anything at this point). I prefer a minimum of 3 or 4 for a render.
a few more for you!
modeling with modifiers overview
http://www.youtube.com/watch?v=3l35rWgEG6Y

lattice deformer vertex groups part1
http://www.youtube.com/watch?v=_Z7QIwrOqZI

lattice deformer prt2
http://www.youtube.com/watch?v=H_TvuWlrZb4

vertex groups prt3
http://www.youtube.com/watch?v=PsHOfzW26rc

assign materials to selected polys
http://www.youtube.com/watch?v=Vz7yPWC2Fa8

Creating that mesh (in your modifier video) was definitely a learning experience for me, and as such I have updated it to reflect an even more efficient use of modifiers (duplicated mirror modifier for example was just dumb, Solidify is awesome!). Also, I have noticed a bug in Blender where, in the Array Modifier, it does not refresh the start and end caps when opening a file. In order to get them back, just retype their names into the appropriate fields (on the straps). Anyways, this file should be a lot cleaner:
techsmith camtasia
i have version 3 which was a freeby on a VERY old issue of 3dworld magazine…way back when 3dsmax 7 came out!
video editing basics in blender 2.5 alpha 1
http://www.youtube.com/watch?v=Mh8Q2Qh3GSM

video editing cont, vectascope etc
http://www.youtube.com/watch?v=S7CuPb9bQAI

soft cut vs hard cut video editing in blender 2.5 alpha 1
http://www.youtube.com/watch?v=K_Rao0NB0mE

rendering out a video edit with audio
http://www.youtube.com/watch?v=h0CK0mNFJjM

just adding a how to export your video/audio from blender sequence editor…the tutorial is a bit annoying in that the audio is running ahead of the video abit…this was due to a crash with blender on a previous attempt at the tutorial so my laptop was ‘not happy’ and really wanted a re boot i think to clear the ram up…remember blender 2.5 is alpha currently!!
Thanks for these tutorials, very helpful! I’m really excited at how much Blender 2.5 is developing.
For those asking about the screen capture stuff you can find a free screen cap app here http://camstudio.org/ It isn’t as pretty as the new Camtasia but it is free!
Do you have advice as far as adjusting your pivot in Blender? In Maya, you press the insert key to reposition the pivot but I can’t seem to find it in Blender 2.5. I know the Shift-S will bring up the pivot menu but I don’t see anything close to what I want or I totally missed it. I’m tring to snap the pivot to a vertex but the closest I get is “near” the point I want by right clicking. Is this why everyone seems to base their Duplicates on the origin when setting up a Lathe?
2 ways
Well what I was going for is to snap the pivot to a precise point (not lining it up by hand). What I ended up doing was to select 3D Cursor for the pivot, select the vertex I want to get the coordinates for where I want to put it and then input those coordinates for the 3D Cursor. Is there a faster way for precise on vertex pivot placement or is that the only way?
with pivot you mean the object origin right?
select the vertex you want to snap it to,
hit shift+s > Cursor to selected

go to object mode (Tab)
hit space-bar for operator search, type in ‘origin’
then in the search list you should see ‘set origin’ > click it.

you’ll get another list with 3 options,
pick the last which should be ‘Origin to 3D Cursor’.

and you’re done.
Thanks fktt! I figured out that Origin and what I call “Pivot” are the same thing not long after posting here.
I’m just curious, and this may be a naive question, but why would you use anything but the 3D cursor? It seems to be the most flexible and it’s the most natural choice for me as a former Maya user since it can be freely re-positioned. What are the other cursors good for in your workflow? Not a crit, I’d like to know how to use this program more efficiently.
Geometry to origin relocates/moves the geometry
so the origin is within the median center of the mesh,
if you will, but without moving/translating the actual origin/pivot.
Origin to geometry also does basically the same,
but moves/translates the origin rather than geometry.
both you could say are the ‘quick & dirty’ methods towards the same end,
but as you noted 3d cursor offers much more precise measure(precision[edit: control]),
but also takes a couple more steps, is all. 
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