blendArea flips Char in MotionBlend


#1

ok, pic is attached. I don´t know why but it is happening - randomly - could be any time without reason. I did 2 motionBlends. everything worked fine. then I started the 3rd blend. all of a sudden the character is twisted during the blend phase. on the timeline before and after the blendcurve the figure plays back normal. additionally when this thing happens - and it happens a lot - the animation curve´s tangent can´t be set to bezier. well, right now after I wrote this post it became active again…

what is causing this behaviour while blending? it seems like the result is exactly the opposite of what should happen. I will read through Story mode now, coz motionBlend sucks big big time. BUT it would not! if it worked like it should consistently. but it doesn´t. so I would be glad if some1 has an answer to this.

thx

PS: checking local blend has no effect whenever this flipping happens.


#2

you might not have dropped all the same bones in to the motionblend area…

don’t use motionblend , its outdated code and does not support any of the new motionbuilder joint properties. its there for legacy projects.


#3

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