ok, pic is attached. I don´t know why but it is happening - randomly - could be any time without reason. I did 2 motionBlends. everything worked fine. then I started the 3rd blend. all of a sudden the character is twisted during the blend phase. on the timeline before and after the blendcurve the figure plays back normal. additionally when this thing happens - and it happens a lot - the animation curve´s tangent can´t be set to bezier. well, right now after I wrote this post it became active again…
what is causing this behaviour while blending? it seems like the result is exactly the opposite of what should happen. I will read through Story mode now, coz motionBlend sucks big big time. BUT it would not! if it worked like it should consistently. but it doesn´t. so I would be glad if some1 has an answer to this.
thx
PS: checking local blend has no effect whenever this flipping happens.