Hi all,
Like in title, when I apply blendshapes to mesh with skincluster, I cannot paint weights anymore. It sais:
maya expected a skin cluster deformer or a deformed shape. Found *.*blends instead.
I tried both, applying skin cluster first and blends first. I know for input graph (there are no issue). There was no such problem with Maya 2011. I use Setup machine for the rig.
Thank You for Your answer in advance.
Regards,
Vedran