Hello guys,
I did a couple of blendshapes and then applyed them to my rig. But when I turn on the blend shape, the model rotates slightly in Z. Things to consider:
- The pivot points of the main model and the blend shapes are the same
- The blendshapes are NOT freezed
- The blendshape node is in front of the chain
- There is no rotation in the blendshapes
- When the model rotates, it does not add any value to the geometry, neither to any group
Does anyone already had the same problem?
