Hey,
I have:
object1
object2
The two objects share the same number of verts, and have identical vert ids/order. The actual objects, however, differ.
What I’d like to do is duplicate object1, deform it and use it as a blend shape for object1 and apply the delta/vert offset between object1 and the blend shape to object2.
I apologize for my inability to describe this more effectively.
Any help would be appreciated!
David
