thanks, I did look at that tutorial. I think the problem is that I need a sort of relative rotation of the hips object but c4d has no way(as far as I can see) of knowing that. In the left turn the hips rotate(for this example) 90 degrees and the right turn they turn -90 but because it’s the base object of the motion clip it doesn’t know to start the 2nd rotation from the end(or at least the beginning of the blend) of the first rotation. Watching the arms they do seem to blend better(but it might be because of the numerous joints that are rotating that I don’t notice it as much).
I might have to come up with another way for doing this.(I’m acutally just using xpresso to copy some of the rotations to a separate object that I’m trying to give more human like motion)
EDIT: I just tried something using 2 moves that have less extreme rotation in the hips(2 versions of looking around) and they seem to blend much better, so I think the massive rotation of a turn left and turn right is a bit too extreme to blend well.