Hi all, struggling junior-ish vfx artist here. Having problems with multiplication/black outlines on my renders after taking them into Nuke. I have direct and indirect diffuse renders, AO and shadow renders. It seems no matter what I do, I cannot get rid of the black outline and it appears to be an issue for each separate pass. I think this is true because I changed the background environment colour on the render cam (from black) to red and green for the direct and indirect. Both red and green outlines show up in Nuke together. I assume it’s affecting my shadow renders too, although I can’t check it in Nuke and the problem remains with the other renders when I disable the shadows from the tree.
No combination of premult and unpremult node in any order in my Nuke tree or any other tweak in Maya seems to fix this issue for me.
Maybe it’s an issue with my backplate? I have no idea. It’s a targa sequence taken from 3D Equalizer.
Any suggestions or links would be greatly appreciated, thanks for reading.
