Hi everyone, I finished skinning a character 2 or 3 days ago in Maya 2011 and when I came back to the same saved file some really strange things started happening.
If I move the controls of the character everything looks completely normal. It’s skinned just like it was when I finished it, except if I open the Paint Skin Weights tool or select some vertices and open the Component Editor Maya says some vertices are being affected by joints that I know have no influence over them. For example, it says my head joint is influencing some vertices on the tail, but if I move the head joint it works just like normal, where it only affects the head area where I skinned it and it doesn’t move anything on the tail.
Another thing I tried is to add an influence joint for the leg to see what would happen, so I created the influence joint, painted on the weights and tried to move it but it’s not affecting any of the vertices I painted. So as another test I painted the entire leg to be 100% influenced by the influence joint and another weird thing happened. It only moves a few vertices on the leg, but not the whole thing, and it also somehow started influencing random vertices all over the entire character that I didn’t paint.
Anyone have any idea what’s going? Thanks.