So dont let the title fool you, this is serious shit (pun intended).
I am trying to make bird poo. All i need is for it to source from out of shot, and fall onto an object, landing on it and slowly rolling down.
I thought this would be fairly simple to set up using fluids, but after several hours it gave me the shits. :curious:
I setup a simple 3D fluids container, used mostly default settings, negative buoyancy, and surface rendering to create a sort of tap like effect. This worked great until i started playing with the emission. When i animated the emission rate, to only emit for say 5 frames to create a small burst, the fluids start disappearing. I though that it might have been the dissipation attr, but that is set the default 0.
Is there something i am missing? Is there another way to go about this?
Any help would be greatly appreciated, help me finish this crappy :curious: job