Can someone explain something to me, because it bugs me to Hades…
So, I’m using Biped to animate a character, specifically a walk.
But whenever I try to set a planted key of, say, a foot…it moves. I click “Set planted key”, expecting that the foot will stay where it is, but no…as soon as I click, it goes haring off to some totally unintended point, and for the life of me, I have no idea why.
I’ve tried other methods of setting keys: moving the foot while Auto-Key is on, toggling ‘Anchor Foot’ (which usually sets a key all by itself, but not the one I want, and I still get the same problem if I try to set a planted key while the anchor is on), and pretty much everything else I can think of.
So, I’m sittin’ here thinkin’, “C’mon, MAX…! Behave!” The Help files are, well, not helpful; they seem to imply that things would work as I intend, and don’t address this problem at all. I d’know…is this a bug or a feature? How do I accomplish what I’m trying to do, here: setting a planted key with the foot in its current position, without it moving without my permission…?
