Biped/Physique Character: Changing World Units


Got a character that was created and skinned with Physique in one type of world units; got a scene into which it needs to be imported created in another.

Doing this makes the mesh go wonky. Removing Physique modifier, adding a new one, loading the .phy file doesn’t help in the least; verts end up linked to the completely wrong bones.

Is there any way at all to do this that isn’t a gigantic pain in the butt?
(And rescaling the scene isn’t an option for various reasons.)

EDIT: Never mind; two different World Units options, was adjusting the wrong one.