I’m on frame 607 of an animation (yeah, it’s a long, 28-second, continuous shot) and suddenly the Biped I’m using to animate the character refuses to set a free key on hands and arms (fingers are a separate track because they have to be; they’re all set to free keys, though).
If I manually set a key past 607, it turns orange. If I set a key after that, it will be yellow.
It doesn’t matter what I press; whether it’s manually setting a key of a specific type or just using auto-key. And I’ve checked; the anchors are not on.
If I try to move the arm by grabbing the hand and moving it, it’ll snap back to where it was as soon as I let go of the mouse button. And no key will be set.
Rotating seems to work fine, however…though that’s an awfully clunky way to get a hand in the correct position.
Pasting a posture does nothing. Like, literally nothing.
…sometimes. Sometimes it pastes…something. But it certainly wasn’t the posture I’d copied before!
Copying/pasting free keyframes from before 607 to past 607 will no-crap-at-all change from being free keys into the orange-then-yellow I described above!
I have no idea what in Hades is going on, but I could really use some help; I am so close to rendering this bad boy! Thanks.