Hey,
I’m creating two weapons for a dota 2 character.
I’ve parented them to the bones “L_hand_weapon” and “R_hand_weapon”.
In game they work fine- when attacking and standing still, but when walking -they detach from the body and it seems like they’ve started to rotate on a bigger axis.
Is there a better way to bind the weapon to the bone? (skinning distorts the weapon).
Any help would be much appreciated.
P.S I can add a video to show you how it behaves in-game.
EDIT: here is the video of the gameplay to help you understand.www.youtube.com/watch?v=OvhKEz_H6b8