Anybody have any ideas on how to get bump maps working properly with the Diffusion shader?
It doesn’t really work to just put the bump on the Surface shader connected to the Diffusion, or the shader which has the Diffusion in its incandescent or ambient channel. That simply more or less creates a simple mix of the bumps with the flat Diffusion layer.
The flat parts will have a stronger Diffuse color (red in the case of skin), and the bumps will have less (making them look grey, and the whole effect is that of some kind of flesh-colored concrete).



