BIG news to the Blender community!!!


#6

redbyte, you are asking me how I heard about this. Read my OP post again please. I clearly said that a friend told me this who works there. Simple.

I WOULD share the name instantly. I would LOVE to. But the guy (friend) said to not mention it, because they (studio) don’t want anyone speaking or knowing about them going to use blender at this point in time. Why? I have no damn idea. I don’t know much about policies and what so not… all I know is that I trust that guy. He would not have any reason to lie.

Anyways, I am not saying you should trust me. Of course, I am just new to blender and this community, so there is no way you could trust me because most of you don’t know me.
But I am stating what I heard from a good friend.


#7

He did mention something about custom code. Something along the lines of exporters? I can’t remember exactly. So maybe they will make their own custom blender with extra features that will allow them to do more stuff. I don’t know.

Oh, and no, that company does not use Unity, they use some other engines.


#8

I´m also trying to get into Blender, so I´ve been doing some research and was very surprised how powerful Blender´s internal game-engine seems to be.

Perfectly suitable for interactive architectural previs and even final games from what I´ve seen so far.


#9

I believe it. A colleague is working with it right now. I’ve seen blender shorts. It’s hard to believe more people haven’t heard/learned with it.

You can do almost anything with it you can with any of the other big wigs.


#10

I’m not surprised. It was really just a matter of time.


#11

i guess we will have to wait till next year to see what studio it is. i’m not really surprised because blender is a powerful app


#12

If/When it happens, it will indeed be “BIG News”.

Until the studio comes out of the shadows, however, it is just “BIG RUMOR”.


#13

No, it isn’t exciting. It also wasn’t suitable for posting in General Discussions - please don’t post threads like this there again. If you have Blender news, rather just post it directly here in the Blender forum. The same goes for any other app that we have a dedicated forum for.

This isn’t news, nor is it a milestone for anything. You’re an anonymous person posting that you “heard” from a “friend” in a “major studio” that they’re starting to use a piece of software. Honestly, who cares? Apart from the fact that this is simply hearsay, why do you care about what a studio you’re not even working at is using?

People who treat software like it’s some kind of religion always make me scratch my head.


#14

Although I admit hearsays is not to be called news, it’s a nice push, and since it’s a community developped app that clearly packs its punch it is considered like a religion.

Here’s a series of short animations that I know are done in blender (including post http://blog.autourdeminuit.com/coming-soon/babioles/)


#15

Yes, it is exciting…even if flickr doesn’t agree…rumor or not…good for Blender. And I am a user of 3ds max since version 1. Am now learning Blender.


#16

Agreed. Thanks to the OP - good to know!


#17

I really agree with this. I am a blender user myself though but the religion fanatic thing is just too much, must say I fell for it myself when I started to use blender, in the end it is just a software and a tool for creating ones vision.


#18

I guess I am just too old to get too excited about anything…but I never want to dampen anyone’s enthusiasm…for it is that sole ingredient which often times carries a person over obstacles that stop others whose passion is not strong enough to cope with too many barriers.

I am 63. I know I am not the oldest 3D’er around…but one does change through age.

And I meant no slight to flickr…whose avatar icon I have always admired over the years here on the Talk along with many of his very helpful comments.


#19

Seems strange considering Blender 2.5x is lacking heavily in modelling tools.

It won’t be until 2.63/4/5… or even later that Bmesh will be integrated along with a solid modelling tool-set.

If a studio is making use of Blender it’s a good thing for those people who make use of it and intend to follow it as a career, I can understand people getting excited because of this fact.

Perhaps your friend meant it was being used as part of the pipeline. It’s UV mapping tools are excellent, that’s a good reason to use it in a pipeline for game production.


#20

I find this interesting, though I’m not a Blender user. I’ll probably spend some time with it once bSurfaces gets to a certain point in its development. The thing that has me scratching my head is what this means for the future. The expensive programs are only updated about once per year, while the inexpensive/free ones seem to be updated continually. Combine that with meeting a studios requirements, and you begin to wonder whether some of those premium apps will start finding it hard to survive, at least at their current price points anyways. Hopefully it’ll be a win win situation for the artist whatever comes to pass.


#21

It is a good point, if using Blender you have direct access to trunk source code which makes daily builds possible, although perhaps not always a good idea for production i.e. if a feature were to break, but this is quite rare I have to admit. So having daily fixes, with the ability to fix in-house if need be, can really offer a great alternative.

I think it requires quite a leap of faith from the people who decide on making the switch though as with open-source software there isn’t that sense of ‘I’ve paid, therefore I’ll be looked after’ mentality (Which we all know isn’t the case sometimes).

Anyway, I think once the Blender Network comes to fruition, along with it all of the consultants and processionals talking with studios, then I think we may see quite a few small, or even medium sized studios move part of the pipeline over. I’d have a guess and say start-ups would probably make up the biggest percentage making use of Blender as changing a whole pipeline over can be quite the hassle, especially when that entails training every artist who makes use of a 3D DCC package to the level they’re at with their current package(s).

But yes, it will be a win-win for the artists, and developers actually as they have a free platform to experiment, you just have to look at the many bio-medical uses of Blender to see that it’s a great platform for not only DCC.

Come 2.61 though, artists will definitely be in for some treats. An OpenCL based Renderman (in terms of flexibility, so I hear) style rendering engine (It’s target is small-to-medium sized production studios, with planned support for OSL and it already uses a node based material set-up; very powerful), and the first cross-platform full camera tracking, and reconstruction tool. All for free. Nice.

/Fanatical preaching mode.


#22

I’m all for that Daniel. Do you know when 2.61 is slated for release?

One thing right now is that apparently the plugin for rending organic material like leaves is broken with the current version of Blender.


#23

According to the release plan it’s scheduled for a few days after October 9th, which isn’t too far away.

You can read in more detail what is planned for 2.60 here; http://wiki.blender.org/index.php/Dev:Doc/Projects

Cycles (The new rendering engine) and the tracking tool isn’t planned until 2.61, but I believe Blender is now on quite a short release cycle so I would expect 2.61 just before, or around Christmas time, perhaps anyway, things can change!

Are you referring to the sapling script which generates trees/ foliage, or the ivy generator script?

If something doesn’t work it’s best to ask on the main blender forum for confirmation, just in case you’re using a tool incorrectly and if that isn’t the case you can report a bug and it’ll get seen to by the developers :slight_smile:

EDIT: Corrected the version to 2.60.


#24

I like Blender a lot, but I think programs like Max, modo, and Cinema still have a huge leg up with their far more intuitive materials systems, viewport shaders, easy rendering options, ect. Blender is good, but it’s free, which is why I use it. Most people will use whatever works best that they can afford.


#25

What is important about blender is that the user community pretty much controls what is going inside blender and what is not but also blender has always been the ground for experimening, the community loves new ideas. And unlike other software packages, you dont have to even wait them to be release, in graphicall you can find usable experimental build that use WIP code that however partialy works. There are for example several NGONS mesh builds that can be used.

Concerning the big studios I think it also make sense for them to really want to use blender because obvioulsy its open source and that means is simple to customize to their needs but also it make sense not to want to announce it cause it has the stereotype of “freeware non serious app” , I would not be surprised if big studios around the world already secretly use blender. Especially if you are a big studio with the history of big studios using customized tools, its does not make sense not to use blender .

Frankly I dont care so much cause I dont plan to ever work on one of those studios.

Blender is not perfect , nor the best 3d app, but I fully support the fact it is open source and the fact that invites brains (developers) with exciting new ideas. And that makes me a blender user for life :wink:

You dont need to be super smart to understand that open source is the future.