So I’m supposed to make a scene where water splashes upon a wall on the shore. At first I imported everything to scale but the scene was too large for bifrost. I read that I should scale down the scene so 1 unit = 1cmSet my "Gravity Magnitude to 980 and density to .001Now whenever I simulate the water just drains out to who knows where completely out of the scene. I’ve played with the collider thickness, also switched to shell mode but nothing worked.
Bifrost simulation keeps draining (Help please)
Did you create your Killplane? It’s basically a plane where any liquid leaking through disappears, thus is no longer calculated.
As for leaks, have you checked your geometry, normals, and verts? It should be pretty clean for the simulation. I wouldn’t go using displacement geometry or anything, though it’s possible. It just introduces a lot more margin for error in your sim. Stand-in, simple geometry hidden at rendertime is usually the way to go.