Best Workflow for character w/ xgen hair and ncloth sim


Hi, I am wondering if anyone here has any idea of the best way of working on a character that includes both xgen and ncloth dynamics.

As best i can understand it, xgen takes 1 unit as a cm and ncloth takes 1 unit as a metre? if thats correct, is there a good way to work on a character without having to scale them up or down for seperate parts?

using a space scale on the ncloth nucleus of 0.01 i believe make gravity accurate but I have found working with any forces like turbulence at that scale tricky. so just wondering what other peoples processes are for this?