Best Vray ("All") materials library...?


#1

Hello

What do you think would be the best, most comprehensive, full, varied, realistic library of Vray materials…? I mainly looking for it as a tool to learn how to make the most realistic materials - stone, wood, plastic, glass, water, different metal, fabric etc… Im looking for it mainly as a “tool” to learn the best settings, im not looking for it to use in my own work.

Sure, there are TONs of sources, you can even buy some Evermotion scenes and learn the materials from them.

But im looking for ONE complete source dedicated to materials, being it free or payed.

Is there something like this for Vray?

I I guess you can say im looking for something named like “Ultimate Complete Realistic Vray materials (settings) 100+ materials”…

Something like that… Is there anything like it…? free or payed… There must be… (?) But as far as i can remember i did not EVER come across any such “collection” EVER… (but that seems imposible?)


#2

Siger studio make the best materials around IMO.

https://www.sigerstudio.eu/


#3

thanks


#4

If you want to learn creating your own materials, you’d better study the fundamentals. You can go as deep as studying physics, optics, or just some introductory sources to meterial creation. Those which explain fresnel effect, IOR, reflection, refraction, BRDF. Maybe some manuals for renderers.
I cannot suggest anything off-hand, but there must be courses on this, regarding it’s 2020. Look at youtubr and paid courses.
Old, but good ones are by Christopher Nichols about Vray lighting. He is amazing inspirational artist to me.
Every material has a terrifying variability. For example, a varnished wood can vary from mirror-like to almost unnoticeable gloss, and it all falls under the same category. Surely, some materials have very fixed properties due to its rarity, like diamonds. But glass, stucco, wood, metal all have lots of variability.
The problem making it look appropriate for a scene. Which is tricky, and is more related to observation, using photo sources, particular mood you’re after, tear-wear.
I tried to lern from other material libraries, but it just doesn’t work. there should be tutorials on creating basic main materials, such as glass, wood, metal, water, plastic. Those is what people need at the beginning of their journey in my opinion.

if you want your materials look believable, look at renderers such as Corona or Maxwell. Those depict them better, though render slower. Otherwise you will have to tweak in post a lot of stuff to look good.