I’m trying to make an animation where a few objects (letters) fall into water. The first group of objects fall from the sky into the water, make a small splash, and float on top of the water for about 2 seconds. Then a small wave comes and washes away the first set of letters to reveal another set of letters (that came in with the wave). I’ve been searching the forums for ideas on how to approach this but have come up even more confused. Can I do this entirely by simulation? Do I have to cheat using particles (for the splash) soft bodies etc.? In the final output the water must be very translucent (Think barbados water) as you should be able to make out sand and maybe a fish or two underneath. The water must also have a slight soft kind of turbulence going on affecting the floating letter individually.
I am using Maya 6.5 unlimited. One of our workstations has RealFlow3 on it. I don’t really know how to use it but I’m willing to learn if that would be the best method (I’ve seen some fascinating results on their website).
While I’m tinkering around making small progress with fluid effects, does anyone have any ideas? Can anyone point me in the right direction so I don’t waste much more time ^.^ ?
My greatest thanks in advance.
P.S. I also know there is a way to show your render progress and total time in the output window, but I forget how to do that. Anyone know?