Best fracture plugin?


#34

Kinematics:

I’m a fracture - user ( since beta testing four years ago ) so I wouldn’t know what limitations there’s in the demo but if you could elaborate a bit ( what do think you would need but is limited ) I could try and help you with your decision.

/risto

ps: fracture is designed to break stuff, so for your “tremors” I’m guessing an
alternative ( read: do it with maya’s dynamics ) method will come handy at that point.


#35

Hello Kinematics -

The problem with the plugins is that they have so many limitations for the demo I can’t really tell which is the better purchase. Honestly, I find their limitations especially FractureFX so limiting I can’t really tell if it’ll handle the project I need it for.
Send an email to contact@fracture-fx.com to get a trial version without the limitation of the public trial.

the companies never really show anything then basic box explosions.
At Fracture FX we deliberately avoid canned tutorials. Consequently, our tutorials are all based on production shots, from simple to advanced:
http://www.fracture-fx.com/tutorials
Our clients use Fracture FX for the most complex demolition shots on TV and film. Have a look at some of their work on our client reel: http://www.fracture-fx.com/reels

Some scenes seem to need to feel like slow-mo. Can someone please provide advice
The shot below was done with a beta version of Fracture FX a few years ago.
http://vimeo.com/15953409

Any more questions, let me know. :wink:


#36

All that you mention can be done with Pulldownit and not dificult, for the tremor a camera shake is more important than dynamics to get the feeling, beliave me. Slow mo can be done by changing de FPS when computing or mimic it just reducing gravity, thats a good trick.
One advantage of PDi is the scale of destruciton with thousands of fragments in scene, the solver can handle it stable and much faster than maya rbds or bullet.

Since when not surfing the web, man? all companies I know show final shots in addition to pretty good viewport demos, for example this one by Boris Bruchhaus with Pdi isnt “basic boxes explosión” and you can find more of this in our gallery,

http://www.pulldownit.com/gallery-3.php?iditem=39&idcate=4

cheers


#37

DrGonzo and dynamic boy, can you give examples of blockbusters scenes that use your plugins ?
I watched fracture reel but didn’t see any blockbuster scene (the majority was TV series scene and the reel generally was not very impressive).

That X or Y studios use your plugins is great, but what would be amazing is tell us what blockbuster scene have been made with your plugins because when i watch your reels or user stories i don’t see anything that could make me say "wow, this scene has been made with pulldownit/fracturefx ? Amazing. You know what i mean? Like rayfire for max, we know what blockbusters it was used in.

Thanks guys


#38

DrGonzo and dynamic boy, can you give examples of blockbusters scenes that use your plugins ?
Dredd 3D, Snowwhite and the huntsmen, Wrath of the titans - and a few more in development.

I watched fracture reel but didn’t see any blockbuster scene (the majority was TV series scene and the reel generally was not very impressive).
http://whitsblog.com/wp-content/uploads/2013/05/Troll_Face.png


#39

How to NOT give the will to consumers to know more about a product:

Step 1. To the simple question “can you give examples of blockbusters scenes that use your plugins ?” …well answer like if you didn’t read “scene” and throw 1 blockbuster name (wrath of the titans) and 2 others that, even if they have VFX are far from i call blockbusters (from my point of view). And for the mystery factor, throw a “few more in development”, he will be impressed.

Step 2. Hope you’ll impress people giving snow white and dredd as the most representative power of your plugin (obvisouly if it would have been used for impressive work in real blockbusters - you know stuffs like iron man, avengers, hulk, man of steel, star trek etc. - you could have name them and name the scenes, and show other stuffs in a showreeel (that must show the top notch of what your plugin can do) than 50% of heroes scenes, 30% of the event, and 15% of commercial.

Step 3. When someone says he was not impressed with the showreel and that obviously you don’t agree because it’s your plugin, it’s the best fracture plugin and you need to sell them, make him pass for a troll with a link to troll face because it’s unaceptable that someone don’t share your opinion and is not impressed with the few examples he’ve seenl.
Love those people who don’t respect others opinion :applause:

Step 4. Be proud of your communication and marketing and hope that it will give the will to other potential consumers to buy your amazing product. :thumbsup:

Hope dynamic boy knows a little bit more marketing, communication and respect.


#40

I hope so,

http://whitsblog.com/wp-content/uploads/2013/05/Troll_Face.png


#41

For those who want pulldownit for FREE it’s as easy as what follows :thumbsup:

http://forum.cgpersia.com/f57/pulldownit-pro-v2-5-maya-2011-2013-maconly-ind-74041/ >>> puldownit 2.5 for maya 2013
http://forum.cgpersia.com/f56/pulldownit-pro-v2-5-max-2013-64bit-win-ind-73009/ >>> puldownit 2.5 for max 2013
http://forum.gfxdomain.net/maya/10281-pulldownit-pro-v2-5-maya-2011-2013-winonly-ind.html >>> puldownit 2.5 for maya 2013
http://forum.gfxdomain.net/3dsmax/10280-pulldownit-pro-v2-5-max-2013-64bit-win-ind.html >>> puldownit 2.5 for max 2013
Also avaible on all good torrents websites (cgpeers, torrent from gfxdomain, kickass to etc.

(version 2.5 for 2013 are fully compatible with 2014 version of maya and max, but if you want the official 2.5 versions for 2014 versions of max and maya, it will be avaiable Monday morning, enjoy :beer: )

For fracture FX, the free version will be avaiable on the same websites about the end of next week :blush:

Why buy when you can have it for free? :lightbulb
Love when companies give you reason to don’t buy their products to use them :love:


#42

[sarcasm]
Needsun shows exactly how it’s done :slight_smile:
[/sarcasm]

You should realize that pirated software aficionado’s are frowned upon heavily here…

/risto


#43

I hope so,
http://whitsblog.com/wp-content/upl.../Troll_Face.png
:bowdown:
Spot on, DynamicBoy.


#44

My pleasure Dr Gonzo, I love your troll face:) this guy was doing a clear unfair and destructive critic, congratulations for the use of your tool in Snowhite an the others movies

I have wrote a personal message to you, check it


#45

MPC’s kali is their proprietary toolsets… it exposes functionality from the DMM engine. The DMM engine is where the simulation power of kali lies not in how they have implemented it, Kali is also very much about fitting the simulation framework into an extremely complex, established and robust pipeline. Kali is the bomb, I wish that incarnation of DMM was available to other studios.
I use DMM on features…A Good Day to Die Hard, RED2, Warm Bodies and the current production im on.
I also hear tell that Prime Focus uses DMM maya plugin for shots, like the queens castle collapse in mirror mirror as well as others

My bottom line is whatever gets a shot to final…Every tool has its positives and every shot its requirements, so pick the best tool for that shot.

I must say although DMM (the maya plugin) lacks in functionality and it takes a time to learn the workflow to get it to a professional level it does what none of the others can. In my experience it delivers that wow factor from producers and directors used to seeing vornoi shattered chunks splitting for no other reason than they were cut like that and rbd falling into place.

I believe that as this technology matures FEA will replace vornoi, straight RBD techniques.

no disrespect meant to the other developers here, im impressed with both your products capabilities and reels.

cheers


#46

Dredd, Snow White and Wrath of Titans are DEFINATELY what I would call blockbusters.


#47

Rayfire still is the best (head and shoulder) of all fracturing tools but exclusive to max.
For maya i would definitely recommand you DMM.

Where i work, they chose DMM. They’ve tried both pulldownit and fracturefx before going for DMM but didn’t have a good experience with those plugin. They said it was unstable, slow and not made for real production.

I myself tried the 3 of them and get to the same conclusion (and with pulldownit and fracturefx most of the time it’s a real pain in the ass to get what you want and the results are far from hot. If you are an independant, maybe it would do the job, but for real production, DMM all the way.


#48

Hey Memo, can you show any of your works in dynamics? your criticism is far too negative, I would like to check your knowledge about the topic

PDi is very fast computing, extremely stable and very well integrated in Maya, all our users are very happy so far, Pulldownit 1.x was used in Harry Potter VII and other movies sot it is production proven, and now it is v 2.0 with more features and better workflow, but you can check all of this just by trying free versión in Maya, I suggest you to try the tools before criticizing it in such a bad way


#49

Why would i need to show you any of my work? Do i need to prove you anything?

My criticism is far too negative so i didn’t try your plugin…hummmm interesting reaction…but no, it’s simply called an OPINION (you should check the definition) and we live in a magic world where a person can magically have a different opinion than yours and that doesn’t make what he says less right than what you say. You seem to take every criticism that will go in the sense “your plugin rocks” for the truth and anybody who will not agree and not be convinced by pulldownit or fracturefx should have to prove you anything to you ? Are you serious?

But congratulations if ALL your users are very happy with your plugins like you say, let me tell you that it makes your company the first company in the world to have 100% of satisfied users! That’s just amazing, respect! It never happened before but you made it! It makes what you say even more credible.

But who could blame the creator of a plugin to go with the “my plugin is great blabla” that’s your job to sell the maximum of them. I don’t blame you for jumping on every threads about fracturing over the internet to try to convince people of how incredible is your plugin.
Don’t you think that If it was that good you’ll have to try so hard to convince people all the time? Don’t you think that if it was that good it would be used in more significant productions?

And maybe instead of asking to see people’s work maybe YOU should show to people some showreels don’t you think? Because all i see is “it’s been used in harry potter…and other films”…why not naming those “other films” if it results in good fracturing job, huh? Why not making a showreel with some amazing works it has done on significant movies (none independant movie/work)? Because when i go on your website, what amazing user stories i see i must admit (same thing for fracturefx). Each work we can see on this page look cheap (yeah that’s called MY opinion) so i understand why you try so hard on forums to make believe that your plugin can be used in production. That’s the obvious reaction

So again, that you like it or not, ME (and people i work with) were not convinced by pulldownit nor fracturefx, sorry for that, but i’m sure you could sleep ok tonight tough.
I’m blown away by rayfire, yes and even if it’s below rayfire, the only good solution for fracturing on maya is DMM (again MY opinion, so respect it, thanks). I know your opinion and the one of fracturefx creator, and that’s normal, and they are obvious opinions about your own plugins… that’s your job to try to gain as much as customers as you can no matter. So go on guys, continue to make them dreams with fame stars in their eyes.

But let finish on a positive note: pulldownit and fracturefx are perfect for independant works and some TV shows…the only problem is that pulldownit and fracturefx are respectively 50$ and 100$ more expensive than DMM plugin…which do a much better job at fracturing than your plugins arg i’m sorry, i couldn’t finish on a real positive note).

So my final choice:

Best fracutring plugin for max: rayfire (the one and only)
Best fracturing plugin for maya: DMM (far above the others in my opinion)


#50
         That's just a flat-out lie, which I think should be clearly stated here to add a little balance to your abusing this thread for a very aggressive, overtly self-praising sales presentation. Curiously I am one of the alleged 0% not-so-happy people, who did switch to other solutions, not just for better product capabilities, but also because of customer-service reasons. Let me assure you that it's in your best interest if I don't go into any further detail publicly, particularly about the latter. Besides, checking your communication records, I'm sure you'll have no trouble re-discovering that little intermezzo that added the final ounce of "persuasion" to completely drop your plugin from my pipeline for good. 
         
         I have to agree with Nemo2020, that I also don't really see the need for anybody to provide you with any further details, credentials etc. I for my part, having found better options, namely DMM in Maya and TP/VB/Rayfire in Max as stated in previous posts, personally and professionally no longer have any interest in your product, so the chance to get suggestions for improvement out of me is long gone. 
         
         It's you who wants to sell something, so it's up to you to prove your product's value by means of professional demos and references, not just vague hints, lots of name-dropping and by generally blowing plenty of hot air, etc.
         
         Cheers!

#51

Memo is criticizing the tool in a very unfair way Felix, so Im just pointing out thats not true becouse Pdi is overall very stable and specially fast computing as anybody can check by traying free versión, so as I work at Thinkinetic thats a sales pitch according to you? so I can not state facts about the tool and my opinion?

Ok, most of our users are very happy with Pdi except Felix, sorry to hear that, anyway you were using Pdi 1.x, I encourage you to give a try to Pdi 2.x, it counts with new features and better workflow, I think you were disapointed mostly becouse node-locked licenses, but we count also with floating licenses more flexible if you prefer,

Sure you never hear me telling such tool is slow if it is not or unstable if it is not, explaining the reasons you prefer one tool or another surely is more interesting for everybody


#52

What do i see? Someone saying again he was not so happy with pulldownit? IMPOSSIBLE!!! Dynamicboy stated that ALL his customers are satisifed, so you must be a troll like me, like rochre26 and like needsun and must be burned in public place.

Don’t you understand that when you talk about pulldownit or fracturefx you MUST say the following sentence (or you’re an ugly troll and never used the plugins):

fracturefx and pulldownit are amazing! Fastest than light, amazing fractures features, the best fracturing tools and i’m so glad that pulldownit and fracturefx are so good tha it has been used in a scene in harry potter, in a scene of heroes and the event and in “other films”. Actually I’m so glad each time i see a fracturing job done with pulldownit or fracturefx when i watch “other films” or “other films” or even “other films”. But my favorite fracturing job was the one ythose plugins provided in “and other films in development”, simply outstanding.

Instructions for readers: replace “other films” and “and other films in development” by any film you want and be ready to be amazed!

No doubt that anyone who wants to do great job at fracturing in maya will go for DMM, not for pulldownit or fracturefx (and when we check the prices and see that DMM is 299$ while PDi is 349$ and fracturefx 399$…it becomes laughable.


#53

One NON satisified customers on all your customer? you still have the most incredible company in the world then, with the most amazing product and the most amazing support that comes with (there’s just no other way to explain that). And don’t forget that i am a non satisifed user too, rochre23 is too, and needsun is too (just for those who are here to express their opinion).
Beware worlwide companies, pulldownit is in the house! 99.99% of satisifed users, incredible piece of plugin, outstanding support, marvellous pre-sales support :buttrock:

Funny fact, as we can see on youtube https://www.youtube.com/watch?v=zf4Y3aekmI0 you are the same pretentious/arrogant boy there too. When i read that i was just :bowdown: :

Someone on youtube says to Dynamicboy about his last version of PDi:
“there are a lot of visable artifacts like pre breaking, stickyness and some stuttering. is this going to be fixed in later versions?”

Anybody would call that a legitimate question, but not king pulldownit, who doesn’t support that someone could make a negative comment or a negative question about his wonderful plugin, because it can’t be justified as his plugin is perfect and that ALL of his customers except 1 or 2 are fully happy with pulldownit.

So as the king of support what else to do than answer:

“This is a technical reel just showing new features, I think the result is pretty good but you can try to do it better and show us, Im looking forward”

Love the typical dynamicboy auto-congratulations (the same we can see here on every posts he made too) and the way he asks the author of the question (i feel less alone) to show what he can do with the plugin (very logicial, why would the creator would demonstrate that it is not an issue it’s so much credible to ask one another to show what can be done with the plugin and that the issues are nto really issues).

Then someone answer to dynamicboy (passiveguy on youtube actually):

“Question is, if it can be produced with this plugin. I am concerned that intercollisions will never look realistic because of solver. On every video presenting PDI you can see weird behavior of shatters collisions. I tested it a lot, but nothing helped me. Different scene scale, more steps.”

Dynamicboy funny answer:

“I disagree with you, PDi solver gets very good results in fracture and collision as you can see in the video, and it is fast computing, can you add a a link showing the issues you are talking about?”

What? He disagree? That’s weird too, because dynamicboy take easily negative comment and always anwser questions.

But what’s even more funny is when the guy give him links showing issues…the links he asked for…unfortunately, they are links from pulldownit website, with video from his own website where we can clearly see the issues the guy is talking about.
So as a good credible salesman, dynamicboy answer him: … oh no, wait, he never answered him, because he has no argument anymore :applause: (maybe he could have ask him too to show his credentials?)