I always go overboard on things and give myself grief.
That sums up a lot of my projects…it’s probably an epidemic. 
What does this have to do with your rig ?
-Well I believe those that use your setup with less splinage will not run into the same problems as I have had with my high patch count model.
Actually, I think any model would have had the same problems you had since I believe most of it was because of the compensate offset on some of the bones. The extra splineage will add to the weighting process, but not by much (I wouldn’t think). Don’t beat yourself up, Vegan. If it’s the same head model I saw from you a while back, you’re doing good work.
If A:M can afford 1 Mb - why cannot cgtalk afford 1 Mb - and disc capacity can be of no problem.
Well ninewe, the same could be said of me…I should have my website up to host it, but, I haven’t gotten to that yet. That will happen, when I get time.
(btw - thanks david, this is a great resource and the thread here and tuts will be a huge help to beginner AM users like myself)
Not a problem, Phillip. If you have any questions after watching both parts of the tutorial (once they become available…they still aren’t up, but the weekend isn’t over yet), I’ll do my best to answer them.