I’m finding that when I place a constraint onto a bone that already has CPs assigned, the mesh gets messed up when the bone ‘snaps’ into position.
If you click on the compensate button (it looks like two boxes stacked with a third box knocked at a different angle) the bone shouldn’t do that. Select the bone in the pose, click the compensate button then select the constraint you want to apply.
A new question for you : Are you supposed to set up constraints for the bones in an action, then proceed to assign your bones / set cp weights in bones mode,
or should you do this in reverse order ?
First, set up your constraints, I generally put numbers in that aren’t going to be the final numbers as place holders that seem like they would be close.
I assign CP’s that I know are 100% controlled by a single bone in bones mode for the model and guess influences on some bones…although sometimes I assign everything to a neutral bone in the model’s bones mode (in the case of a face, I use the head bone) then I open an action, move bones around to see what needs to be changed (constraint percentages, CP weighting, sometimes ending up having to fix the model’s splines if I didn’t model well) and adjust the CP weighting in that action. Initially, any influence I take off of a bone I apply to the neutral bone, later that influence might be transferred to another bone if I find it needs it. The weighting of the bones needs to equal 100%, anything you don’t assign will be divided up by the program, that’s why I use the neutral bone. Any CP weighting you change in an action applies to the model and won’t be lost when you close the action. As you go along, you’ll have to move things in a direction, adjust everything until it looks right, move things in a different direction, adjust for that, etc. Then once you think everything is right you start making poses, that usually exposes more CP’s that need adjusting…so, it’s really just trying something, adjusting and repeating. It can be tedious, but you can get some good results. Once I get the CP weighting finished, if there’s anything that can’t be corrected otherwise, I use smartskin.
One more thing : From what I have read, versions of A:M from 11.0 onwards have a bug that screws up the CP weighting feature .
I have had this happen myself BTW.
Is there a fix available ?
I’ve been using 11.0t, it hasn’t given me any problems (there may be issues that I just haven’t come across though). I have had no problems in the 11.1 versions with CP weighting, but, when I go to smartskin after applying CP weighting they give me problems. Hash just put out 11.1f today, so, maybe that will fix it…I’m downloading it right now.