Ok I know how to produce bent normals in renderman and how to use them in specific shader but I think a great 2d control is possible when it is tweaked in compositing
My question is how to get the most math correct result using bent normals,ambient occlusion,hdr reflection passes in shake plz explain to me what is the correct way thanks
Bent normals compositing problem
Sabotage3d
#1
beaker
#5
Your asking a question on the shake board, so I had to assume you were refering to shake. Next time let us know(we can’t read your mind
).
Ill ask around about compositing normals in AE.
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