Beneath The Skin. Promotional Animation for MadMicrobe


#1

Thought I’d share in case someones interested.
All C4D + Redshift. Started in Arnold but RS was quicker.

Included an overview of the creative process. Was a frustrating one to get through.
Thanks

https://www.behance.net/gallery/94846229/Beneath-the-Skin


#2

That is beautiful work I love the lighting and colour tone - do you use ZBrush always for your sculpt modelling or ever use Cinema 4D for sculpting?

I previously used ZBrush but have been using Cinema 4D for sculpting - is obviously not as good for super fine detailing but it’s not bad so far in my opinion…


#3

Thank you nicovangoed

We used Zbrush here for a few of the cell shots and the eyeball iris. I used the c4d sculpt tools for the teeth (shown above) on the skull. The model itself is an antatomical model we have licensed, but worked into the teeth here in c4d.

Im not much of a zbrush artist, and use it for quick edits and retopo. We have a full time zbrush artist who handles bigger modeling tasks. Personally I do find c4ds sculpt tools can be a really useful timesaver when you are in a pinch.


#4

Gorgeous, Joel!
You guys sure do produce top notch work. I’ll be going to RS when Maxon gets it working on Macs. I know there are variables but roughly how long would you say the RS renders were taking on your machines–assuming this animation was rendered out at 1080P.


#5

Excellent work. I love seeing how you and your team have been pushing the medical viz look and feel into the cinematic realm for the past few years! Keep up the great work!


#6

Ain’t that the opening credits of Westworld’s next season?


#7

@scientiaviz Thanks! A lot of the speed you gain using redshift is contingent on the amount of GPUs you throw at it. I’m interested in seeing what happens with Nvidia/mac, but I dont have huge expectations. Was easier to just get a good PC that could hold as many GPUs as possible and just go with it.
My machine has 4 2080tis, and with that I was getting about 2-5 minutes per HD frame depending o the shot. You can do the math. There were many many re renders. We have a farm with several similar boxes so we can get shots like this done more quickly.

@Travis Metcalf --thanks! We’re trying :slight_smile:

@EricM–that would be nice :slight_smile:


#9

Out of interest Joel: how are you cooling those 4x 2080ti’s - custom water blocks?


#10

very loud fans :slight_smile:


#11

LOL! Blowers I assume? Just asking as I’m planning a new 2080ti rig myself…


#12

They are just the fans that came with the 2080ti Gigabyte brand cards. no additional cooling needed. Tha fans run pretty hard/loud to keep them cooled and these cards were apparently designed to run a little hot.

I know some the other boxes we have are water cooled. For some reason this one wasnt (Im not super involved with the hardware/IT decision stuff here so dont have a lot of other info to share unfortunately)


#13

Thanks Joel. I’ve got a good idea of what I’ll be going for. With these hot GPU’s and hot CPU’s, decent cooling is important. Or at least a decent set of noise cancelling headphones : )


#14

Holy cow! 4 2080s? With that computing power you could start doing protein conformation calculations.:crazy_face:

Thanks for the RS info, Joel. McGavran announcement next week. Hopefully my Mac version of RS is ready so I can render on Zync, but I’m not holding my breath.

Oh, one more thing: are the lens flares post or RS?


#15

its funny Arik—with all things CG related–the more power you get to work with, the more complex and ambitous you end up getting with the shots. We have a few quad 2080ti machines on our renderfarm, but it still never seems enough!

I have no expectation about NAB announcements. Would be nice to be happily surprised though! :slight_smile:

Lens flares are VC optical flares. (I tend to overuse them. Im one of the few who like JJ’s Star Trek)