I’m trying to recreate what I see here:
I’ve managed to achieve something similar:
but I’m not quite sure how to get all of the cylinders to bend to the “surface” of the spline.
Essentially what I’m doing is using a formula spline with a sweep NURBS to create a surface which I then clone cylinders to using both “Align Clone” as well as an “Up Vector” of “None”. Obviously, the problem is that the cylinders are still straight and they don’t bend along with the surface. They look too straight and stiff, unlike in the video (where they clearly curve and bend).
Do you have any suggestions for how I could make the cylinders bend nicely along with the curve, similar to the video I posted?
I’ve attached my C4D file for reference.
sample tube.c4d (254.3 KB)
