Belt for pants


#1

I have a problem when creating trousers for my 3d character, with the cloth modifier in max. Everytime I have created the trousers and simulated the animation, they keep falling down. I know the options are, to make them fit right or create a belt. I have tried and failed numerous times to get the ā€˜perfect fit’. So I am now faced with the problem of, how do I create a belt that will hold the pants up? I know it may sound stupid but I can’t seem to figure out how to do this. Do I create a belt and attach it to the model before I simulate the cloth or do I do it after and how? Can someone help me please?:frowning:


#2

In Vertex sub-object mode, select the vertices in the pants around the waist. Create a group, then click ā€œSurfaceā€ and click the body. This will attach the vertices to the body.


#3

Thank you very much. I’ve just tried it and it solves my problem. You have been most helpful and with such a quick response. Thank you Franky Boy.


#4

Hey this seems like a very handy thing to do…
Frankyboy, would you mind providing a bit more info on how to do it?
For instance, when you say ā€œCreate a groupā€, how is that exactly? A group of vertices? I didn’t know one could create a group of vertices. I tried it, but Group (from the Group menu) was not available for sub-objs.
The next one is: , …then click ā€œSurfaceā€, where would that be? Within the Vertex sub-obj panel?
Btw, I am using an Editable Poly.

Thanks in advance FB :slight_smile:

DPC


#5

This group of vertices, are what are going to stay in place when the rest moves i.e a belt.

I created a group of vertices within the cloth modifier sub object panel, called ā€˜group’. Selected the vertices and then selected ā€˜make group’.

I used it after I had used the ā€˜simulate local’ button and before I pressed the ā€˜simulate’ button for my cloth. I then selected ā€˜surface’ (in the cloth modifier’s properties) and selected what I wanted the vertices attached to. They will then stay there when you simulate your cloth, like a belt.


#6

Thanks Inkorporate :slight_smile:
No wonder I was confused, I thought all that was done at the sub-obj level of Editable Poly, not of Cloth

DPC


#7

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