Wow, amazing level of detail. may i ask how much time did it take you to create this model? And are you planning to make textures for it as well?
Bell Uh-1 "Huey"
very nice…thanks for answering all the questions, that really helps a lot to understand your workflow…can’t wait to see more updates…
Well, it’s hard to tell, since I have been working on it for more than half year, but with a lot of breakes. I do not count my time, but definitely it is tooooo long, because of my laziness:) Of course model will be fully textured. More than this, there will be second version of it - medevac.
Hello again. Please take a look at next update. I made some safety belts and started to work on damping material on the walls. And this will be all in this week, since I will be out of town for next few days. Take care!!
As always you can click on the image and click “show image” 


I so love this model! All the detail, nice and clean 
Fantastic work and I can;t wait to see it textured!
How are you going to deal with unwrapping and all the rivets? When you un-distort the UVs of the panels, how do you make sure the rivets stay in the right place in the UV space? Just curious 
Cheers
Andre
Thanks for good words. Everything is made by poly modeling, if you asking about it - I’m not planing to make huge close ups, so there is no reasons to use very detailed models from Zbrush. I was thinking about displacement too, but it takes to much time to calculate, and making a good maps for it would probably take me more time than modeling:P
I’m honored to hear that from you:) Of course I’m much below your level, but I’m trying to reach it as close as possible!
As far I have no idea how to answer your questions:P I have got few unspecified ideas how to match rivets to texturs, but I will be testing it in near or far future:P Of course I will give you a sign if I solve this problem:) And I watch your wip, so I hope that you will get some geniuse idea about it…
Very nice model and outstanding detailing. ![]()
Can’t wait to see it textured.
Theres just a technical detail jumping into my eyes concerning the hinge-joints of the cockpit doors: the rotational axis of the upper and lower joints in your model don’t seem to be parallel. As a result the joints would break when opening the front doors. Heres a high resolution shot showing how to model them correctly.
DeFi, hyhy yea… I see what you are talking about - will be remember to change it:) There is probably a lot of mistakes like this, since I’m lazy and sometimes I do not want to work a lot on details:P
do you plan on texturing everything in photoshop or are you going to use a 3d paint tool like mari (maybe in combination with an unproject-> photoshop work -> reproject workflow) ? This would solve the problem of exactly matching the positions of rivets and small details in uv space.
keep it up, I can’t wait to see more updates!
MFlemming, this was one of my ideas to use mari to make final touch of textures. Probably I will start with traditional photoshop and at the and I will use mari to make nice details like rivets. But if I not use mari I will probably try to bake my textures with AO, so I should get every shadows of rivets and I think this should be work fine to get corect place of rivets on panels. I will see… it will come to me when modeling job will be done:)
I’m back with new, small update. I made second “wall” inside the cargo. Probably will work a little with first one on left and make some additional holes to make it nicer.
As always please click on the image and select “show image” to see bigger resolution.

Man i love your work. The level of detail is fantastic and all looks very accurate and clean. Can;t wait to see the next renders.
I’ll let you know once I figure out how to get the 3d rivets in the correct UV space position after a curved surface got undistored. I have an idea, have to try it out in MARI later.
What’s the poly count so far?
Cheers
Andre
Thank all of you for good words! As always, I’m fighting with my laziness:)
Summary info told me that there is 3mln polygons right now. I think I could reduce this number a lot by cleaning wires, but I’m not sure is it needed:)
Heh… a lot of time missed… but thanks to Andre and his Mi-24 I found some motivation to work a little:) So little update!
And ss always please click on the image and select “show image” to see bigger resolution.
