Bell Uh-1 "Huey"


#21

Wow, amazing level of detail. may i ask how much time did it take you to create this model? And are you planning to make textures for it as well?


#22

very nice…thanks for answering all the questions, that really helps a lot to understand your workflow…can’t wait to see more updates…


#23

Well, it’s hard to tell, since I have been working on it for more than half year, but with a lot of breakes. I do not count my time, but definitely it is tooooo long, because of my laziness:) Of course model will be fully textured. More than this, there will be second version of it - medevac.


#24

Wow! Great detailing… I’m very curious to follow your project! subscription done :slight_smile:


#25

Hello again. Please take a look at next update. I made some safety belts and started to work on damping material on the walls. And this will be all in this week, since I will be out of town for next few days. Take care!!

As always you can click on the image and click “show image” :slight_smile:


#26

Hey man,

Incredible work! :bowdown:

Did you use polys for the bolts and insulation?

-AJ


#27

I so love this model! All the detail, nice and clean :slight_smile:
Fantastic work and I can;t wait to see it textured!
How are you going to deal with unwrapping and all the rivets? When you un-distort the UVs of the panels, how do you make sure the rivets stay in the right place in the UV space? Just curious :slight_smile:

Cheers
Andre


#28

Thanks for good words. Everything is made by poly modeling, if you asking about it - I’m not planing to make huge close ups, so there is no reasons to use very detailed models from Zbrush. I was thinking about displacement too, but it takes to much time to calculate, and making a good maps for it would probably take me more time than modeling:P

I’m honored to hear that from you:) Of course I’m much below your level, but I’m trying to reach it as close as possible!:slight_smile:
As far I have no idea how to answer your questions:P I have got few unspecified ideas how to match rivets to texturs, but I will be testing it in near or far future:P Of course I will give you a sign if I solve this problem:) And I watch your wip, so I hope that you will get some geniuse idea about it…:stuck_out_tongue:


#29

Very nice model and outstanding detailing. :thumbsup:
Can’t wait to see it textured.

Theres just a technical detail jumping into my eyes concerning the hinge-joints of the cockpit doors: the rotational axis of the upper and lower joints in your model don’t seem to be parallel. As a result the joints would break when opening the front doors. Heres a high resolution shot showing how to model them correctly.

http://www.dorniermuseum.de/dm-wAssets/fotos/pressefotos/Der_Hubschrauber_ist_am_30._Maerz_im_Museum_zu_besichtigen.jpg


#30

DeFi, hyhy yea… I see what you are talking about - will be remember to change it:) There is probably a lot of mistakes like this, since I’m lazy and sometimes I do not want to work a lot on details:P


#31

do you plan on texturing everything in photoshop or are you going to use a 3d paint tool like mari (maybe in combination with an unproject-> photoshop work -> reproject workflow) ? This would solve the problem of exactly matching the positions of rivets and small details in uv space.

keep it up, I can’t wait to see more updates!


#32

MFlemming, this was one of my ideas to use mari to make final touch of textures. Probably I will start with traditional photoshop and at the and I will use mari to make nice details like rivets. But if I not use mari I will probably try to bake my textures with AO, so I should get every shadows of rivets and I think this should be work fine to get corect place of rivets on panels. I will see… it will come to me when modeling job will be done:)


#33

I’m back with new, small update. I made second “wall” inside the cargo. Probably will work a little with first one on left and make some additional holes to make it nicer.

As always please click on the image and select “show image” to see bigger resolution.


#34

BRAVO men,fantastic work:applause::applause:


#35

great model sofar, like the details. texturing will be fun i think.


#36

Man i love your work. The level of detail is fantastic and all looks very accurate and clean. Can;t wait to see the next renders.
I’ll let you know once I figure out how to get the 3d rivets in the correct UV space position after a curved surface got undistored. I have an idea, have to try it out in MARI later.
What’s the poly count so far?

Cheers
Andre


#37

Thank all of you for good words! As always, I’m fighting with my laziness:)

Summary info told me that there is 3mln polygons right now. I think I could reduce this number a lot by cleaning wires, but I’m not sure is it needed:)


#38

Heh… a lot of time missed… but thanks to Andre and his Mi-24 I found some motivation to work a little:) So little update!

And ss always please click on the image and select “show image” to see bigger resolution.


#39

Great details and modelling efficiency :slight_smile:


#40

Looking great. What a helluva lot of detail there!