Bell shape fountain jet


#1

As part of a project I’m on the client wants one aspect of it to use a very specific shaped fountain that looks like the images attached.

I am not sure whether I should approach this with pflow, shooting particles up and hitting a bell-shaped deflector, and then adding some blobmesh to them and a water texture, or whether I should invest the time to try and create it in realflow, having little experience with it. What I do know is that I want to maintain that thin-walled bell shape till it breaks into individual droplets.

I’d be happy to hear some opinions here about what you guys think the best approach might be, and how to go about that.

Thanks!


#2

Particles of course! :slight_smile:

You could do it with forces, forces & deflectors, OR you could make a non-renderable shape that matches your target shape then run particles loosely along the surface to create the illusion of it.


#3

Thanks JohhnyRandom!

Do you think I would need to use two different particle systems - one that runs along the surface of my shape and one that shoots out of it, or would one system suffice?

Thanks.


#4

One should work.

EDIT: how about a quick ghetto render:


#5

That’s awesome JohnnyRandom! :applause:
Do you think you can post a screen capture of your PFlow diagram? (or max file)?

Good job!


#6

Couldn’t rightly do all the work for you :wink:

Screencap:


#7

Of course - and thanks a lot - much appreciated!

I saw in your screencap that you used Frost. Having never used it before - how is it different to blobmesh, and could I get away with using blobs, or for convincing fluid look I should consider Frost?

Thanks!


#8

No problem.

Frost is what Blobmesh should be. It is fast, multi-threaded, supports multiple meshes algorithms (including objects!) Has a wealth of input customization, it accepts channels from PFlow either scripted or Box#3/ADM, custom mapping, ect. ect. ect. :slight_smile:

If you can use it, buy it, it is a great plugin with great support.


#9

Thanks ! :thumbsup: