As part of a project I’m on the client wants one aspect of it to use a very specific shaped fountain that looks like the images attached.
I am not sure whether I should approach this with pflow, shooting particles up and hitting a bell-shaped deflector, and then adding some blobmesh to them and a water texture, or whether I should invest the time to try and create it in realflow, having little experience with it. What I do know is that I want to maintain that thin-walled bell shape till it breaks into individual droplets.
I’d be happy to hear some opinions here about what you guys think the best approach might be, and how to go about that.
Thanks!


