I would like to texture a car model based on some photos and I would need a simple, step-by-step beginners’ guide to do this in Maya.
I have both a nurbs model and a polygon model (converted from the nurbs).
The texture should be simple, featuring a red and white pattern and some glass surfaces (as seen in the picture).
Is there a way to do this simply, without using Photoshop?
If you do it without using photoshop much then you are going to rely on your 3d package’s material capabilities. Some stuff will need to be done with texturing, such as decals, weathering etc. The rest is just figuring out how to recreate the “finish” of the surface.
Well, I have forgotten to mention that i am using Maya. So i would need some guidance to create this in Maya.
May i get the same look without using PS?
You could look into texture projections in Maya in combination with a layered texture node, I found tutorials below that go over the initial setups of both.
Hi there, image project along with UV mapping sounds like your best bet although creating a single uv map in photoshop or an equivelant program would be the best plan of action.
If you wish to use a car paint material there are some good free materials here along with some tutorials covering the basics of texturing.
Hope they help.
I see, the tutorials are quite handful. Though, I cant project the photo directly, as I only need the car paint pattern (without the driver etc)
What was on your mind connected to the layered textures? Making the windshield?
I can’t imagine how i would position the glass layer on this model :surprised
I watched some tutorials on making a UV map. If I make one, and assign it to the model, how will it work with materials? I mean, can I assign for example a blinn material, and have the UV mapped texture on top of that ‘transparently’? So that the material would define the specular, diffuse and other parameters, and the UV would give it colour.
Another problem that I have run into: the model had been imported from a step file. After that I converted it to polygons, but to keep the shape precise, it is really densely triangulated. I can see nothing of the UV map :sad:
OK, I have managed to create a 2D texture in Photoshop, based on the planar UV map from the side. I applied the texture on a lambert material, and now it is visible.
But how can I create the glass part now (windshield)? With UV-s i would need to create a glass looking material as a 2D texture in Photoshop - but I have NO idea how to that or if it is even possible. I guess it would be a better way to apply a different material to that piece of the model - but I neither know how to do this one…