Hello there!
I’m new to these forums, and wanted to see if someone might have a solution to a problem that I have been having in the early stages of rigging. I’m very frustrated as I am certain that it is something very simple that I am overlooking, but I’ve followed several tutorials to the letter and have yet to find a solution.
Software: Maya 2011.
I have a rig that I am building for a character, and from the following tutorial
//youtu.be/NijKAkJ1-4g
I have viewed, it shows that after I have constrained (for example) the right leg control when I move the root joint, then the newly created control should remain stationary while I move the rest of the body around, bending appropriately as it goes. However, when I attempt to move the root the entire model moves, ignoring the constraints.
Now as far as the current procedure is concerned, I have built the skeleton, Froze transformations, used smooth bind and bound the skin, implemented the IK handles on both the legs and arms and am currently working on the control. As stated, this is where things seem to go wrong, as when I attempt to put the point and then orient (or parent, I have attempted to use that as a workaround as I’ve heard and seen Orient constraints to be unpredictable at times), if I move the root joint, the model ignores the constraints and moves the entire model without bending as opposed to just the legs/arms or hips moving.
Any ideas on what might cause that/how to fix it?
Much appreciation for any help that anyone can give.
-Ash




