I’ve been studying Zbrush, I just learnt what displacement, bump, normal maps, UVs, shaders and materials are recently and so would appreciate feedback on the following:
Question: If all the work needed can be done in Zbrush except for rendering and lighting. Should I also render in Zbrush or should I take it to Vray on maya or 3d max? How much different will the results be? Would anything be limiting me staying in Zbrush or would there be a huge advantage in working in Vray, please note that that exact light placement and multi characters in a scene is important to me.
My initial understanding was that “Zbrush offers rendering options but Vray is much more powerful so most prefer to work in Vray” but after reading up on the basics it seems the reason rendering is done in Vray is also because Zbrush is only part of the process and animation for example is done in 3ds max so Vray is better than going back to Zbrush.
But if I’m working on a 2D image for example is moving to Vray a good idea or should I stick with Zbrush rendering?
. And just getting familiar with ZBrush took so much study. Ah well, better get to it I guess.