First I started doodling with SketchUp and I found it amazing. With some patience, I was able to create the most intricate and detailed castles and gothic churches out of nothing. SketchUp is just so fast and easy to approach.
Then I discovered Unity to bring my designs to life with materials, shaders, lights and of course a 3rd person character for exploring. All good so far.
After that I found Maya to tweak my castles and churches to make them a little more organic, as SketchUp results tend to be a bit stiff.
Now stuff starts to pile up a little bit. Juggling between three programs is becoming frustrating.
Currently I am trying to make myself familiar with Fusion 360 but it doesn’t quite compare with SketchUp unfortunately and it doesn’t bring me closer to Maya either.
That’s a brief example of what I’m trying to do.
Where should I go to have the simplicity of SketchUp combined with Maya’s tweakability and to bring them to Unity’s environment.