Beast of Burdon-character/contraption-otacon


#61

poor beasty, u mean mean person :stuck_out_tongue: besides me feelin sorry for it, it looks really good :bounce:


#62

one more think, try to make him look more like he is walking instead of just standing there


#63

Im gonna put him in a pose when i get done with all the details.:smiley:


#64

when I talk about chaos I wanted to mean that U should break the symetrical aspect of the burden…
for example the barrels are all straights…
blend, squeeze, tapper, noise… it could be useful =)

idem for the structure…
one angle break, not symetrical, holes…
try to break the perfect impression of the 3D :buttrock:

godd idea for the 2 adds on the side !

:thumbsup:


#65

Alright YoGoLo. i see what you mean now…ill start working on that.:thumbsup:


#66

Heres a GI render for ya, before i start working more on the contraption.:stuck_out_tongue:


#67

I redid a lot of the contraption to make it look more like what YoGoLo was talking about. I think it looks better now. Tell me your opinion of the new version…or anything for that matter. :slight_smile:


#68

yep definetly better nice job


#69

Much better. Great improovement on that burden. :thumbsup:


#70

Nice work. It needs a little more expresion [only my point of view]. Keep up the good work :thumbsup:


#71

:smiley: six straight episodes of bebop on cartoon network…now that was quality television :smiley:

I put this guy in a pose, and redid some of the snow…tell me how it looks.:slight_smile:


#72

Yeah man, I was in Bebop heaven. This Saturday and last Saturday Cartoon Network aired six straight. :drool: I always do some of my best work after seeing that show ;).

The pose is looking good. I think it might need a little work, but it’s hard to say from this angle.


#73

hey-lookin cool but i got two suggestions regarding the posing of your BoB. first i think it might look cooler if hie head is more like lookin’ down on the ground. and i tested his pose on my self and recognized that the arms can’t be angled like that at the elbow. test it on yourself and you see what i mean(well i hope so…:D).
so on…:slight_smile:


#74

I was also thinking about putting the head down, i think ill try that. And ill mess with the arms some too, because that is a weird position.:thumbsup:


#75

i donno about you guys but i usually dont arch my ankles up that high…


#76

Ill work on that too.:wink:


#77

Heres the latest upddate. I put his head down some, but i tried messing with the arms and I couldnt get them to look right in another position.:shrug: So i just kept them the same. I also added some birds to the scene. Comments appreciated.:smiley:


#78

One thing you could try for the arms is to shorten the rods on the burden and straighten out the arms. That might help both with portraying the weight of the burden and the posture of the beast. (you wouldn’t be able to keep your arms bent and muscles flexed like that for very long).


#79

good idea.:wink:


#80

grrrrrrrrrrrrrrr:annoyed: Im getting too frustrated workin on those arms. I guess i modeled them a little long, so when i stretch them out they hit the ground…and a bunch of other dumb stuff that i dont feel like fooling with. I think im going to just leave them…make that beast strain every muscle in him.:twisted:

…anyway…any other crits besides the arms?..the more the merrier.:smiley: