this is for rikis comment…funny funny funny:D :surprised
Beast of Burdon-character/contraption-otacon
I claim im taking a break from this guy, but i keep supplying the renders.:shrug: :argh: :insane:
also maybe consider making his thighs a bitmore muscular and maybe somewhat larger…since he is kinda in a squat position…and if you ever have done squats you know the strain on you thighs!![]()
Heres a little test environment i did. I still need to work on more details for the beast, its just hard to come up with new/original stuff. And i got tired of working on him, so i thought i might as well try out an environment. If anyone has any ideas or comments feel free to post.
:applause: nice job with the blizzard effect how did make that enviroment, it looks great, whenever i try to make snow it turns out pretty bad…:annoyed:
Thanks Lukashi. I just made a ground plane, colored it white and added a standard sky tracer sky in lihgtwave. I then added the snow in paint shop. It might look good also because its rendered with GI.
i agree ZrO-1, the 2d pic is great !
If I can give my opinion I think that the burden is to… clear
I want to say that the beast is wearing old and tired clothes but the burden is perfectly symetric with regular angles.
I think that it could be better if you add chaos into it 
just an opinion 
Thats just the opinon i needed.
I knew the burden needed something…i just couldnt figure out what. Thanks a lot, ill work on it.
Heres a view of the whole thing w/GI and all. I took the metal textures off the bars and chains, since no textures are allowed in the final one anyway…and i think it looks better this way. So…how is it?
Lookin’ good. ![]()
Hey, textures are allowed, they’re just not judged! (Or have the rules changed since I read them?), so you might as well keep them on there!
I like the blizzardy look. Nice concept. 
good stuff otacon! I like the new additions. I’d add in even more little things like that.
Keep it up bro, it’s looking awesome! ![]()
