Beast of Burder - character - phil


#41

hi lukahsi,
The red bits are (if we’re talking about the same thing) the texported segments of the mesh. Texporter is a plugin that unwraps your model and makes an image based on the uvw coordinates with all the polygons outlined. Then you can take that image and paint over the top of it using the lines from the poly’s as reference so you know what part of the model it is you are painting on. very useful!

Is that about as clear an mud?

ps,
3d MAX


#42

hahah ok thats what i use deep paint 3d for, i never paint in 3d i just use it cause it can export to photoshop : )


#43

yeah same principle,
me no deep paint :frowning:


#44

yah its pretty useless IMHO i hate painting in 3d


#45

yeah, I did some with combustion 2 linked up to 3d max. Apart from it being buggy as all hell, it’s just not as fast and intuitive as the friendly old potato shlop.


#46

Good old texporter. Have you played with the new unwrap tools in max version 5? (I haven’t, I was just asking!).

Great work. The textures and bump come out very well. :thumbsup:


#47

hey, I love what you have done it looks rilly stronge are you planing on animation or dose it stop at modeling for you.

in eny case I think it looks grate.my beast


#48

cheers guys, glad you like it so far.

@ erilaz - nah, haven’t played with max 5 yet - hoping to get my grubby mits on a demo in the next couple of days.

@ boygonemad - yeah I think I will animate it, seeing as the beast is rigged anyway it seems like a waste not to go the whole way. It would be an awesome dynamic sim too with all tha sh-it hanging off him, good experiment. But I might not get too it in the near future as I have just managed to pick up the flu and my brain seems to have turned to some kind of useless green mush. Didn’t get anything done last night cause I just couldn’t concentrate. :frowning: why me?

cheers again.


#49

Hey, same here! (Well not the flu, but just as bad!). Sucks, doesn’t it? Ah well, take it easy and finish that model in between sleeping lots!

:smiley:


#50

DUDE! thats worthy of Star Wars, awsome work.

but for some reason the feet seem a bit off, maby just a little too round.


#51

@ erilaz - i feel your pain dude, unfortunately i have to work in between sleeping so i’m not sure how much more modelling I’ll get done. Hopefully heaps, but we’ll see.

@ Mr Penguin - cheers dude and thanks for the crit, I will address those feet for the final shot. Maybe put them under water :lightbulb :slight_smile:


#52

started making a bit of an environment last night. did an early pose on the character too but in this view he doesn’t look like he’s straining enough or got enough motion so i will address that.

ps, this is straight out of max. ie. no photo shop

crit, crit, crit

pic edited


#53

:bounce: :drool: :cool: : :thumbsup: :thumbsup: NICE JOB!!!1


#54

Holy mother of donuts! That’s really nice! Only crit would be the small rocks look like they’re not quite rocks yet.

Oooh. I like a lot.:eek:


#55

thanks guys, glad u like -

yeah erilaz, rocks are just a quick and nasty scatter, i’ll work on the scenery asap.

cheers


#56

Looks great man…
nice job on the modelling and the textures…
I’m not familiar with scatter, what is that?
anyway again nice work…!!


#57

hi road, scatter is just a 3d max thing - it copies err copies of an object over the surface of another object - in this case spheres with vertex chaos and random scales.

quick but nasty. can be good for fields of grass and stuff


#58

Ah good old scatter. Yes, the grass in my entry uses that. A cheap alternative to using hair plugins!


#59

Please light this guy. It severly needs some good lighting going on. First thing I see, and I keep getting drawn to is the yellow behind the burden and the planet. Everything else is so dark that all the details are lost. He needs some fill light in the front badly.


#60

got almost no time last night :frowning: sob,

thought i’d post a new angle tho - needs work all over.

@ taoizm - yeah will do, just waiting to get the final pose and everything set in stone so that I only have to light it once.

cheers.