Beast of Burder - character - phil


#1

my entry, early days, lots to do.


#2

Legs stand out well! Are going to have lots of muscle definition?


#3

I like the shapes of the legs they look great. One thing though, it looks like it has a giant penis attached to it’s shoulders right now :smiley: hehehe.


#4

Yeah! thats a bit phalic.
I thought I was the only one that saw it.


#5

just lol at ZrO-1’s post…


#6

Cheers for the feedback guys. Upon reflection I decided to can the penis idea. I know this might dissapoint you all, but sometimes life just isn’t fair. :):bounce:

pic edited


#7

Well, penis or no, I like the new head. The tenticle type things coming off it’s neck are a cool touch. And I like the start on the definition of the skin.


#8

didn’t get much time last night but here’s the update anyway.

pic edited


#9

latest update, still so much to do.

pic edited


#10

really nice work on those chains. Could I ask how you made them? I’m having trouble making a chain that stays together properly :annoyed: and it looks like you have it down to a science.


#11

hey zro-1,
Cheers for the comments, man do you ever go offline? :surprised

On the chains, (max 4.2) i make one link, (renderable spline) then copy that link and rotate it by about 90 degrees. Then attatch these 2 links together so that they are one object. Move the pivot point down to one end on the link. Now create a spline for the path that your chain is going to follow. Select your link and use the spacing tool to instance that link along the path, make as many instances as you need for the links to all connect. Now go through and do some tweaking of the rotations of the links so that they are not all the same.
I then link each ah… link together and make an ik chain from one end to the other so that you can tweak to position easily later if your model changes. Whack more ik chains in the middle till your heart is content.

Hope that helps,[


#12

Latest update:
Hes going to ride the beast.


#13

a beast update.

going away for the weekend so no more modeling for me :annoyed: :thumbsdow


#14

a beast update.

going away for the weekend so no more modeling for me :annoyed: :thumbsdow

pic edited


#15

I like the arrangement of the accessories on the beast.


#16

yeah, that’s great man:bounce:
i really love all the accessories and the rider:thumbsup:


#17

cheers guys, any crits, I’m still not happy with the beast and I don’t know why exactly. If anyone else does let me know. :wavey:


#18

Thanks for the tips on the chain. I know what I was doing wrong. I wasn’t making double-link links and I wasn’t moving the pivot piont. So when I messed with the IK chain the links would separate. I’ll try it your way and see how it works. Thanks.

As far as your beast goes, I think it looks great. I think that there are a couple things you could do:
On the shoulder blades of the beast the chains sit directly on the skin. In real life that could cause sores from the rubbing. I’d recomend placing some sort of padding beneath the chain or relocate where they connect to the saddle so they don’t rub.
Annother thing you could do is since bump-maps are allowed maybe you could add a bump to the skin. That might give it that little pop it seems to be lacking.

Everything else I like. You’re just too good for me to come up with any objective crits about your work. Anything I give you would be personal opinions. And everyone has their own opinions…:shrug:


#19

cheers zr0, fan bloody tastic ideas. thanks.

while I’m at it I had an idea for your bug. The hairs under the shell are all sticking out perfectly (all lined up) unless i’m wrong. I would randomise their rotations a bit, just to mess it up. Probably doesn’t matter cause they wont b seen but…

It would be fairly easy to script.

something like:

for i = 1 to selection count do
(
selection[i].rotation = quat (random 1 1) (random 1 1) (random 1 1) (random 1 1)
)

just an idea


#20

Looks cool! I think the rolled cloth under the saddle may need to be a little less perfect–maybe random creases and it could have a slight indentation from the bottom of the saddle, also, in my opinion, the “hair” on the tusks looks out of place…just a couple of thoughts–keep it up!!