Beast of burden - character - ZrO-1


#143

Aw yeah, dat’s the stuff right there, boyeeeeee. Word. (hmm there’s no white rapper smiley, oh well) :thumbsup:

Dig the changes and freakier hairs…keep rollin’. More stuff, more stuff :slight_smile:


#144

[No text]
:xtreme: :xtreme:

PS. ok, a bit of text: AWESOME Zr0 - ABSO-F***-LUTELY AWESOME!
Wish I had your modelling skills!
TEACH ME MASTER!! TEEEEEEEEEACH MEEE! I’M UNWORTHY! :bowdown:


#145

Thanks very much for the crits and praise. It makes the all-nighter I pulled worth it.

@ 'cube: I’m glad you like the changes. I did them just for you :wink: :stuck_out_tongue:

@ espaki: there are 0 polys it’s all NURBS. LOL just kidding around. To be honest I’m afraid to check how big this model is. Lets just say that right now there are 105 individual rivits (which are nurbs spheres). Going from there you can guess at how many hairs there are (the wireframe view with the hairs visable looks like a solid mass). :surprised

@ faeroon: thank you thank you. You do have the modeling skills. I’m doing this the easy way by starting with nurbs primitives and modifying them to work in a piecemeal format. You are building your pollys from scratch to make a solid object. That’s a lot harder than what I’m doing. If you (or anyone else here) would like to ask me how I did something in particular I’d be more than happy to show you how.


#146

hehz awesome. :slight_smile:
bugs… love the idea.

greetz
respect
Kira


#147

Is that fur modeled?!:surprised:

You sir, are a better man than I.


#148

Rivets are always a pain. Next you’ll be hand modelling the wood grain! Yikes. Really good stuff.:eek:

(Hypercube, your rapper imitation scares me! :slight_smile: )


#149

Hey gang, I got started on modeling the sled which is pulled behind the bug on the slime trail.
Here’s the pic:


#150

ZrO-1, you’re not from the Long Island area, are you?


#151

he it looks cool. But the slime trial of your sled is very straight and make it thinner.
Spread the slime a little more

And I still wonder what will come next.:applause:

Can you also show us a wireframe shot


#152

@ wgeddes: yeah man I am from Long Island! Glen Cove to be exact. I only just noticed with your post that you are too. That friggin rocks man. LOL What town are you from?
Long Island in the house
Long Island in the house
:buttrock: :buttrock:

@ Mr. NG: yeah I still need to do a lot of work on the slime. I’ll get some wireframes up tomorrow.


#153

oh man that’s sweet . . . very good man . . .

the model itself and the cart on his back are ACE i tell ya :thumbsup:


#154

:bounce: thanks a lot 'noxx! :smiley:


#155

Very nice model, great concept:beer:


#156

Here’s that wireframe Mr. niceGuy. I left the hairs hidden because it all wouldhave come out looking worse than the carriage part does in this pic.


#157

OK gang, I did some more work on the sled and the slime trail. I have two pics to sohow you of it. These two renders are pro’lly my favorites so far.
Here’s pic 1


#158

And here’s pic two. You can see the new hairs really well in this render also. I still need to make the chain or rope connecting the sled and carriage.


#159

Holy crap, dude, I’m from Locust Valley! I used to work at Farmers’ Bazaar, before it got sold!


#160

Dam bro that’s close. Here I’ll yell out my window and you tell me if you can hear me :D. I checked out your website, that’s a pretty dam fine Star Wars animation you did. It had really great camera control.


#161

very original !
it is growing better and better:love:


#162

Zro-1 this is such great stuff. :eek: I’m sorry I didn’t check it sooner. I like the “wagon” on top of the insect the most. Personally. But it all looks great. What the hell are you gonna do with the time you got left? :thumbsup: :thumbsup: