thx for the info-damn i gotta get some money to buy myself a new comp. it’s damn too slow-at the moment i’m afraid that i won’t be able to handle my final BoB scene. ;((
i got a g4 400 with 448 ram and an ati 128 rage. could you tell me which is the fastet system available right now? or may be you know a info homepage with speed tests and comparisons etc. that would be cool!
Beast of burden - character - ZrO-1
The technical/hardware forums right here at CGtalk actually have a boat load of info. The nice thing about the stuff in the t/h forums here is that it all has a focus on 3D work.
HEy, im loving your creature, especially the detail your going with making the sludge i th back and eyes, etc. Kepp the modeling and texturing coming bud, No crits really, just wondering whso going to be comtrolling this massive beast of an insect. Ha, more work!
anyhow, tnx for the posts man. Kepp the work coming.
TheSEL
It is really outstanding.
You could just make the eyes a little more specular and a little reflexive.
Great concept and modeling. I like it a lot.
Give me some advice at my thread if you can.
Thanks
Whew…well gang I spent all day making new lighting. Here’s the really cool part. The next series of 4 images were all rendered with no raytracing, no radiosity, no caustics, no GI, no nothing. It’s simply three directional lights and D-map shadows. I really like the way it turned out. Plus the whole scene renders at 1280x720 in under 2 mins!!! LOL so, I guess you’d like to see the pics now huh? Well OK then
Pic 1 of 4:
Really nice work… the goop and the cloth texturing are just great. Maybe you could go in and work the forms of the insect so it really seems to have that overly detailed chitinous look. just a suggestion. My only real critique is work on the lighting,
Tyler
Looking awesome, man…cool beans. Keep going.
And yes, not to be a poopoohead, but I think you should keep an eye on the modeling and don’t get carried away with the texturing, since it in theory ‘won’t be judged’, (although I still think textured entries will be carried more favorably than non.)
From the back slime pic view can see the edges of the plates are looking a bit sharp edged, and the rest of the legs could use more detailing like the front…
Anyway, I know you’ll continue making it badass, and at this rate you have all the time in the world, so, rock on. :buttrock:
Nice details over there! 
Great model, materials and lighting. Excellent overall in my opinion. Btw, love that mantis eye look. ![]()
Damn that looks cool…!!!
I realy like the cloth texturing!!! I agree with Hypercube, the edges of the plates on his back look a bit thin to me…
Anyway it looks very cool and I hope to se more of it soon…:buttrock:
OK guys after a full day and a full night of work here’s what I did:
I majorly tweaked the plates on the BoB’s back. I focused on the edges, and where the plates meet the legs.
I added a more defined ‘belly’ to help visually tie together the neck and the butt (imagine that, the neck and butt are connected :p).
I re-modeled the primary legs from scratch to give a more segmented look to them. Also some cleaner lines and spikes.
I tweaked the carrige mounts and reign-guides to fit to the new shell. Also re-modeled the reigns over from scratch as well.
And I re-modeled ALL the mother-friggin, piece-O-shoot, hairs from scratch. :surprised
I’ll have pics up soon. I’m just waiting on a couple renders.
Dude that’s fantastic, those new legs are killer, and the shell joints, where the carriage mounts are - Awsome!
all amazing!! no crits for now. I am curious, but almost afraid to ask: how many polygons is this?
-Nate