Beast of burden - character - ZrO-1


#42

@ dmonk: abso-friggin-lutely thanks bud :wink: I’m using Maya, and it’s all made of non-uniform rational b-splines (or NURBS :stuck_out_tongue: )

@ otacon: yeah, I’ll get around to adding some small hairs on the legs and neck areas soon.

@ Mr. NG: thanks bro. I’ll keep on truckin…


#43

Here’s a slightly more front view… no new modeling since last pic:


#44

Oh man, this gives me the heebie-geebies! I think I saw something like it crawl up from the drain a few weeks back. :surprised

Great work! Can’t wait to see more! :slight_smile:

Steve


#45

damn that must be a nice sound if you step on it :slight_smile:

nice model you have there :applause:


#46

wow incredible… excellent bump maps, I really dig this… this will make one incredible final piece. Keep going :slight_smile:

a su salud


#47

BETTER AGAIN!!! :eek: JAWDROP…u are amazing man…no words…amazed…


#48

:blush: Awww shucks, thanks guys.

I started messing around with the ā€˜covered wagon’ part that is attached to the BoB. I still have a lot to do to it, but it’s a start.
Here’s the pic:


#49

And here is a closer shot of the wagon part:


#50

wow…love the addition of the hairs…you modeled those separately…you are a mad man…lol…this BoB is coming along beautifully…(well maybe that’s not the word for a buglike creature) but you know what I mean…oh and by the way slow down you are makin the rest of us look like slowpokes…lol:D


#51

OK gang. Here’s the latest from the front lines:
I added more hairs between the plates of the BoB’s shell. I tweaked some of the boards on the ā€˜covered wagon’ thing attached to it’s back. And lastly, I added the metal guides for the harness.
Here’s the pic:


#52

YOUR CREATION ROCKS !

:love:

i m stuck here pressing refresh


#53

BETTER AND BETTER…what can i say???:eek: :eek: :eek:


#54

WOW!!!
:buttrock:
Them bumps are great - the model rocks and the concept is sooooo cool!!!
Keep it going - yeah!!


#55

Looking good, Might be a nightmare to rig tho! All of them legs and stuff…! Can’t wait to see it finished


#56

@ clockwork: Nah, Rigging’s a piece of cake in Maya. The head and legs will be real easy to do. Getting the plates of it’s shell to flex right will be more difficult. But the hardest part will pro’lly be getting the ā€˜covered wagon’ bit to move well with the BoB’s body movements.


#57

yeah, you’re house on your bug looks great. The wooden boards aren’t looking the same way.

When I look at this challenge, your modeling way looks much better then the Chrysler Building. And that was already a good job.

I will follow your progress:thumbsup:


#58

Yeah thanks Mr. NG. For the enchanted forrest I wanted to challenge myself with texturing. I’m still pretty weak in that department, but that last challenge helped me a lot. The modeling and rigging come easier to me…pro’lly because of my techincal rather than artistic background.


#59

Wow, you’re fast. And now you wanna take your modeling skills to the limet


#60

:eek: :eek: very very good !!!

ca donne vraiment bien pi l’idĆ©e est super cool
:buttrock: :buttrock:


#61

Ufff…ufff… ehm…:eek: … dont know what to… :surprised
…wow… bumps… lots of… decent… WOW :buttrock: