Yeah the spiky short legs are for digging in and getting traction in the desert sand. The front legs are for dexterity and rocky soil grip. BTW otacon Cowboy Bebop is one of the best anime series I have ever seen. I have all the music from it. Very cool avatar image.
Beast of burden - character - ZrO-1
Lookin good man! I’m liking the spikes on the legs and shell… very nice touch.
bit o constructive critisizm
- I’m thinkin the top of the shell in the front look a little flat and sharp. I dont know what your plans are for it but a little rim around it would punch it out a bit and look nice… i dunno.
lata!
Cool! Coming along very well…I really like the head and forelegs. Creeepy. Not sure I’m crazy about the spikes on top though…seem too regular, like golf shoes or velcro…need more freaky/random to it. And agree on the shell thickness comment as well…looks like you just haven’t gotten to modeling there yet…
Other than that, rock on. :buttrock:
P.S. I know what you mean about the threads…went out for like 5 hours this afternoon, get back and there were 3 pages of new posts! Only way I’m gonna get anything done on mine is to stop reading :argh: 
P.P.S. Cowboy Bebop is SUPREME…one of the best TV series ever made, animated or otherwise.
Anyway, back at it… See you space cowboy…
OK gang, got a new update for ya. I thickened the shell where the opening for the head is. I also added the one single bump-map I will use for this challenge. The bumps on the shell are with a map, but that’s all I’m using. The rest will be modeled.
Here’s the new pic:
Hmmmm…I guess no one likes the bumps on it’s back. I guess I’ll try working on them some more. Also I’ll try and randomize the spikes on its back to look more organic.
This one’s coming along great! Wow, I really like the detail with the spikes on the front legs and the head.![]()
I don’t really like the bumps, mostly because they’re too uniform. There should be some big ones, some small, all scattered around. Maybe you should model the bigger ones and use the bump for the smaller ones.:shrug:
Hmm…I think the overall bump seems -possible-, but not sure if it fits…sort of makes it seem fuzzy somehow…perhaps as said, too uniform.
btw, have you ever visited this site? Some inspirational/nightmarish images, and very large…
http://remf.dartmouth.edu/imagesindex.html
these in particular…
http://remf.dartmouth.edu/images/insectPart1SEM/
http://remf.dartmouth.edu/images/insectPart2SEM/
Not that you don’t have the insect anatomy well in hand, it’s looking great, but there’s some really interesting and odd surfaces and shapes in there 
:eek: A…A:…Glab…AMAZING!!! NOOOOOOOOO:… It cant be…too well done! HAAAAA…i love it ! U ARE MY NOMBER ONE!!!:eek:
I must be afraid of bugs, because this one gives me the willies!
no comments yet
keep it up
Mike

@ 'cube: Thanks man. Great pics on those links…gross, but great. I’m not happy with the bump right now, but just wait till mu next pic. I know excactly what to do with it. :twisted:
@ pearson: I agree. The bumps will be fixed in the next pic.
@ OZ: LOL thanks man. Your praises mean a lot.
@ XVIVO: hehehe bugs creep me out too.
hehehe thanks Pit.
Here’s that update I promised you guys. I tweaked the fore-leg segments a bit. I fixed the bump on the shell and carried it onto the head to make it “fit” more into the whole body. I also lied about that being the only bump-map. I forgot about the eyes when I said that. I had to add a second bump-map for the eyes. But that really will be the only ones. I swear
Last thing I did was modify the spikes. i really like the way they are now. Much more organic and natural now IMHO. Let me know what you think of the bug. Pro’lly my next step will be to get started on the carriage parts.
Here’s the pic:
Great going and a good use of bump map especailly the eye is looking great aswell as the rest actually.
I see that I also join the insect moddeling with you this challenge.
Well my only com is that you can get the rear legs that come out of the schield can be made better but I bet yo already were working on that.
keep it up
Wow, amazing insect! The bump on the eyes look great!. I like all the spikes over the legs and back, it makes it more agressive.
BTW, i think to give an emotion to an insect head is the biggest challenge. 
New update: I tweaked the main legs a bit so they look more segmented. I also discovered why hair/fur plugins are so popular…'cause modeling hairs by hand is a royal pain in the balls.
Here’s the pic:
I friggin love it ova heere!!!
What software is this because you work with it wonderfully.
Nice. I like the hairs on the shell. Maybe you sould try adding some more detail like that to the legs.
Wow that is looking good, I really like the details. Keep on going and I will follow your progress