Beast of burden - character - ZrO-1


#183

No there are no color textures anywhere on this. The closest I come is with the eyes, which use a samplerInfo and Blend utility nodes to create the color and bump transition on the eyes. That’s it though, everything else is a solid color with bump.


#184

the hair is beyond belief:eek: :eek: looks ver… hell, you know i love it:love:
For later i can imagine a nice nightscene with a fire - cowboyromantic - with this eeeekycreapy beast resting peaceful in the background -> come to marlboro country!


#185

The slime looks good with the raytrace shadows. And i think it doesn’t look like radioactive.

And i like the concept of your bounty-hunter


#186

This first pic is a shot of just the nurbs cones I had made for the hair. They are now extinct in my latest version, and I’m working on a more geomerty friendly version:

I hope you find something that will work better for you.
How many cones were there anyway? 1000?:eek:


#187

Looking great :smiley: Don’t know if you had this planned already but as a detail you could make the ground under and behind the slime darker, maybe even with more specularity to give it a feel of being wet.

How did you place all that hair btw? With a clone tool or something? If you wanna spoil the secret ofcourse hehe.


#188

I gled you guys like it. It took for ever to get the lighting to where it is now. I still need to tweak the faked bounced light under the BoB…but its getting there.

As far as making the ground wet behind the slime trail, I’d like to but that would mean using textures and I don’t want to do that. :wink:

@ toxichimp: All of those cones are done manually by hand. I made five, grouped them, duplicated and positned the new ones, grouped all those, duplicated and positioned… until I had on segment finished down one side of the shell. I then mirrored that for the other half and grouped the two halfes. Then I duplicate the entire segment for each of the seams in the plates and adjusted them as was needed…and I think there were more than 1000 individual nurbs cones all together by the time I was done. Needless to say it was really bogging down my system. It was taking just over a minuet just to save and open the scene file :p. But they’re gone now :wavey:


#189

I’ve got a new update for you guys. I got the cow skull from the sketch all modeled. Next, I’ll add the “Bounty Hunter” text.
Here’s the pic:


#190

OK I got the brass part of the sign done as well.
Here’s the pic:


#191

wow zero im impressed!
and it takes alot to impress me :smiley:

anyways lookin good man i never seen a front shot of the insect till now as well, and i was wondering what u were gonna do for the head, i like that grashopper look u gave it, instead of a beatle head.

anyways keep up the good work, oh yea and nice sketch.

cheers :beer:

-Twisted


#192

Originally posted by Twisted Imperia
[B]wow zero im impressed!
and it takes alot to impress me :smiley:

anyways lookin good man i never seen a front shot of the insect till now as well, and i was wondering what u were gonna do for the head, i like that grashopper look u gave it, instead of a beatle head.

anyways keep up the good work, oh yea and nice sketch.

cheers :beer:

-Twisted [/B]

:eek: :eek: Your not the only one whos impressed. Great work man!! :thumbsup:


#193

Thanks guys!
I was thinking about it and I thought I should have put up the same view of the sled’s sign as the skull-only shot for better comparisson. plus it’s the first time I’ve gotten text to look half decient in Maya and want to show off :stuck_out_tongue:
Here it is:


#194

love the skull!:love: but the text seems a bit strange to me-does not want to fit in the image very well i think. is it connected to the wood correctly? and i think it would help when you apply a bump map to the text which makes it look more…like older ya know? and the bright colour of the text is maybe also an issue…
but if that’s all…just text…:slight_smile: …maybe i’m simply searchin’ something wrong:D


#195

Really dig the skull and the whole bounty hunter idea…makes me think of Trigun or something, but not…er…you know, it’s cool and stuff :smiley:

I think I can see a little hangy thing where the text goes on…Not to be an ass, but my main crit would be it’s a bit odd…if they can do text setting and metalwork that nice, why is their carpentry so nackered? I’m all for the loose frontier flavor, but it seems mismatched. Also maybe it’d be better off on the wagon part? I dunno.

Anyway, I probably should go sleep or whatnot…since you never do, I’ll look forward to tons more coolness on this tomorrow :wink:


#196

those are good points guys. I’ll see what I can do about changing the texture (maybe a light colored wood insted) and I’ll add a bump to have it more weathered. Plus, I’ll get rig of the hanging sign setup and have the letters nailed onto the planks directly. Maybe I’ll have the letters diferent painted colors and sizes as if they were taken from different signs to make this one.


#197

Sorry to say this, cause I don’t want to hurt your feelings, but I don’t really like the text all that much. :shrug: The rest looks great, but the text seems a little out of place. Maybe if you grime it up a little, or take some chunks out of it to match the rustic charm, then it will be a bit better.

On the whole, text in 3d packages suck. Maybe it’s just that we are chillingly reminded of that awful extruded text in Microsoft word, or that badly effected text they used to title the episodes in the first and second series of Dragonball Z.

Why can’t 3d text look goooood? Whyyyeeee? It’s definately not the fault of the modeller (Because let’s face it, Zr0-1. You rock!)

Oh dear… did I just rant? Tick me off if you think I’m very wrong.:hmm:


#198

No…I guess I agree with you erilaz. I wanted it to look cool, but it doesn’t fit with the rest of the stuff. I wanted to do it initially like faded paint on the side. But that would be a texture so I’m going to try it as an attached wood-leter sign instead of the wonky brass texture.


#199

u could use the text as a bumpmap for the wooden planks - so it would look like pressed into the wood. Well, just a thought - the rest is gorgeous!


#200

looks great zero, i just had to let you know you are a threat posting machine, its great how you find the time to crit everyones work, great enthusiasm.

as for your beast its lookin good, i would randomize the spikes little more, it looks alittle to uniform. im runnin out of time so ill crit more later, keep up the good work


#201

New updates:
I redid the sign. It’s now made of wood and nailed to the side of the sled. I also made the cross-roads sign to ‘nowhere’.
Here’s the sign with the first angle:


#202

Here’s the wider, second angle of the sign: