Beast of Burden - Character - XVIVO


#40

side view…roughing in details

Mike


#41

and a top view…

thats enough for now :slight_smile:

mike


#42

wonderful :applause:


#43

I like the sense of scale it has in these last 2 pics and with out the cage of skeletons on it’s back…but I really liked the idea of the cage and skeletons. Maybe if they were smaller to have the BoB seem that much bigger.


#44

That thing is HUGE!!!:eek:


#45

Well. by all of you replies, it seems that this creature is larger that I first imagined…so I roughed out its new size…Now I think this would be a formidable adversary to have on the battlefield.

sorry for the post-processing…i couldnt resist playing!

let me know what you all think

Thx!

Mike


#46

Very nice, I know its a test image, but the DOF makes it look like a minature set.


#47

…please ignore the blur :slight_smile:

… the feed back I am fishing for is how do you like size and the concept of the battlefield BOB?

Mike


#48

AWESOME!!!:eek:

This thing keeps getting better and better! What will it be fighting? Or is it like a moving fort for all those little men?

oh, and the battlefield looks fine.:thumbsup:


#49

I love the scale and the battlefield BoB idea. Only crit would be the castle on it’s back. Maybe have it be a tied together wood fort rather than stone. i would imagine the stone walls would colapse if they were on the back of a beast.


#50

Its a very good concept.

I don’t really like the style of the fort on the back. Something a little more streamlined would be good. And rather than just sticking a small building on the back it could be a little more custom built for the situation.

I also can’t help but imagine people being thrown off the top by the movement and momentum of the beast. So something design that can counter that might be cool. A gyroscope based design perhaps?

I quite like the scale, if anything it could be a bit smaller,… its sooo huge at the moment.

Is this going to be a defensive unit or attacking? I can see it as being either.


#51

Wow that thing is mammoth! Cool idea, and model.


#52

YEA!!! Much better!!!:smiley: BIG IS BETTER!!! MUAHAHAHH!!! :bounce:


#53

I liked the cage with the skeletons more, but maybe thats just my mine :slight_smile:

anyway the beast is really amazing :applause:


#54

Yeah, Im thinking cage more…that was the original concept…so maybe i should stick with it… The huge think might be getting away from me…Im so confused

Mike:bounce:


#55

:buttrock: this guy rocks! the only thing i feel strange about is how the tower on his back is attached to the body. you should integrate it better, i think. so go on!:airguitar


#56

DONK

That’s way cool modeling!!! and the concept is very neat too!!

I love it, keep it coming!!!


#57

da cage - go for the cage!! xllent model - and so scary!!!


#58

ok…a change of gears…

This BOB is henceforth know as a Ga-tauk. He is equipped with a single operator control (SOC) battle unit. The unit is equipped with a tri-tachyon device (TTD). This is the latest issue of the TTD which oddly enough performs much better then the Bi-tachyon device (BTD) :slight_smile:

The TTD has peformed well in simulated battle manuvers.

The Ga-tauk is controlled via a neural interruption device.

details later

Mike


#59

Oh man! I can’t beleive that’s upgraded to the TTD! I only just got the Bi-tachyon device. I’m still using my old-school mono-tach device too. It makes great toast. :wink:

hehehe

Seriously though. I love it. That pack is pro’lly your best one yet.