Beast of Burden - Character - visualboo


#41

I’m gonna model him posed I think cause I’ve never done that… and after all this is supposed to make me learn right. Lots of tweaking still to do :bounce:

So what do you guys think? Yay or nay on the shriveled underdeveloped legs idea? :smiley:

Thanks to bentllama for the idea


#42

same thing… different angle :slight_smile:


#43

Brom?.. who dat?

Brom.? he dis:p
http://www.bromart.com/

[I]Who is this creep?

Born on March 9th, 1965, in Albany Georgia. Brom is the son of an Army aviator and spent his entire school age years on the move, living in such places as Japan, Alabama, and Hawaii. He graduated from high school in Frankfurt, Germany. From his earliest memories he has been obsessed with the creation of the weird, the monstrous and the beautiful. [/I]

Straight from the website :surprised

If you are going to model him posed then may be you should put a little more straing on him.? At the moment he looks as if hes just plodding along and there is no friction on either his base plate of the ball behind him.

Maybe think about the weight of the ball, and how hard he has to pull just to get the next step (Used loosely:) ) along. Also how is he attached to the plate.? if hes simply stiiting in it then you may want to have the feet posed in such a way that they are grasping or pressing in such a way that they wouldnt come out as he pulls himself along. Also does the plate weigh much.?

Oh and one more thing…Hes he been doing this for years…? all his life.? Is this how hes know to get around.? If you then think about how the muscles would have developed over years of stretching foward and pulling.

Soory about all the comments, I just can see alot of potential in this one:thumbsup: And youve done well so far and Id like to see it go sooo much further

Keep it up:airguitar


#44

hehe… sorry, I am very familiar with brom :slight_smile: Just being sarcastic with a friend.

About looking like he’s straining… good point. I just havent gotten to that point yet. I guess that’s next though.

Thanks for the comments too. I really appriciate that kinda stuff. Anyone else? :wip:


#45

Oh I forgot… DOH!!! The plate that chico was talking about is a sled :smiley:


#46

Started working on the harness. Tweaked the body (a little) to make him look like he’s straining. Gonna go a lot more with that though. I think that his facial expression is what makes him look like he’s just taking his time. Just started working on the indents from the chains in his skin too.

I have no idea what I’m going to do for trinkets though… any ideas? I guess he could just put a HUGE clock around his neck and start saying “Yeeeeeeah boooooooyyy!!!”


#47

and you were gonna quit?

I love the concept of the little unused legs it works really well.:thumbsup:

Are you using softbodies with the snow? ( orr whatever you would call them I’m only used to XSI.)

I don’t have any crits just wanted to say it looks great and I’m glad you didn’t pull out of the competition.:smiley:


#48

:smiley: Thanks

I’m glad I didn’t change it tooo much either. I’m having a blast with this challenge.

The snow is just a plane that I locally meshsmoothed and manually tweaked. No softbodies.


#49

hey hey, i love the shriveled up legs.


#50

Yeah, that part was Bentllama’s idea. So, thanks Nate. :slight_smile:

I’ve been super busy these past few weeks but hopefully I’ll have an update in a day or so. :buttrock:


#51

those little feet are sooooo cute :wink:


#52

Updates?


#53

Shouldn’t there be big plopps in the snow from his hands on either side of the furrow the ball leaves? Either way, looks good! :slight_smile:


#54

I don’t know if this has been suggested before, but have you tried some white fur on him?


#55

oooh! very nice. I like the crippled snowboarding look.
Hand is great.


#56

Bakednotphried: All in good time :slight_smile: I’ve been sick :frowning:

PlebianX: Yeah, good point. I kind of made a mistake when I wanted to do a cartoony piece, because this is a modeling contest and cartoons don’t have ‘detail’. :smiley: sooooo… I’m just going to try and add as much detail into him and the scene as possible without over doing it.

Joril: Haven’t tried it yet but I will. The only thing about white fur is that everytime I do that, my creature looks like some twisted malnourished rat. :smiley: I’ll try though.

erilaz: Thanks

I’ve been really sick lately with a mad cold, but I’m on the up and up. Hopefully I’ll get a chance to do some modeling again… since this is a modelling chalenge. :buttrock:


#57

Hey visualboo :slight_smile:

I “LOVE” your character… The head looks so cool, can you by chance post a low poly wireframe? if not, could please just post a wireframe :slight_smile:

Cheers


#58

Here ya go. There’s about 68k polys in the scene as of right now (mostly all the snow. 2,150 on the character alone). That’s gonna go up once I get back to modeling on the BoB.

The snow’s ugly isn’t it :wink:


#59

Hey visualboo :slight_smile:

I meant a close-up of the head, low poly please, if its cool with you though :slight_smile:

Cheers man


#60

hehe, sorry… here ya go. It’s super simple :cool: