Beast of Burden - Character - visualboo


#21

Hi, what a lovely icy creature you have! About the humanoid issue: you must not start a new beast, you can tweak this so it doesn´t look any human at all. You can make the legs with inverted knees (as a chicken), you can lower the head and attach it to the body (i mean, no neck), a more hunched pose (as a gorilla) so the arms are touching the ground (more cuadruped).
A bigger head more “animal” and less human is the key, and move it so the biped clavicle? structure is not appreciated.

I laughed a lot with your mother´s comment. Ah, mothers are the same all over the world. :rolleyes:


#22

I’m with Pancreas:
don’t start a new beast.
Tweak this one just enough so it doesn’t look humanoid anymore.
I think the whole idea of the challanges is to see how you can work around the rules as well as with them to get your idea across.
You’ve got a really original piece here :thumbsup:


#23

Thanks for the comments guys. I’ll see what I can do with this guy before I move on.

Idea numba 1:
Maybe just leave the legs off and do some sort of balloon/zepplin above him. Give him some controls for flying. Maybe just some nubs for legs :slight_smile:

Oh and i use max.


#24

How 'bout a wheel? :shrug:

I really like what you have so far, I’d hate to see it dropped.


#25

don’t worry about it being humanoid I’ve seen alot of people with humanoid beasts. Mine is right now but it won’t be when it is rigged and posed.

I like the style you have going. Don’t give up on it.:thumbsup:


#26

very nice so far, like the idea and also the snow :thumbsup:


#27

Thanks for the encouragement guys. Work has been soaking up all my time so it’s gonna be hard for me to get this finished… oh but I will succeed! :smiley:


#28

well, I havent had that much time but here’s a quick and small update. I just removed his neck.

Do you guys think I should push it back more?


#29

devolution modeing !!! he he he…haaa it is a sin…i love ur creature in the first version…no matter if he is a bit human like…but the rules are the rules…a sin.im curious to see how u transform ur character from human like to beast like…anyway a very good job. Keep it up and rock again as ur first image!:buttrock:


#30

Thanks OZ. I’m still trying to think of a way to transform him into a… umm… monster… er… something :slight_smile: I just don’t want to start adding detail into a model that will completely change. :shrug:

I gots my thinkin cap on now though :smiley:

[edit] Did you say you like the first version of him better? With the neck? I was thinking of really embeding it :slight_smile:


#31

Looking cool, and beastly :slight_smile: I loved the look from before when he was dragging the hamburger pokemon balls through the snow, but the no-neck look is extremely cool.

I think the exaggerated proportions are getting it there…there are a LOT of entries that could be ‘outed’ as humanoid really, I wouldn’t worry about it. Plus look at the past challenges…people were making robots, mechanical forests, humans, regardless of the rules. The play’s the thing. But then the mods haven’t spoken. With 200+(!!) entries it must be difficult to get to, I can barely even read them.

Anyway, hope to see the rest of this guy either way…maybe give him a tail? little horns? 4 legs? I dunno.


#32

Yeah, good point cube. There is a ton of entries that could be breaking the rules, but… I’m really gonna try and go the legal route.

Live by the rules… Die by the rules :smiley:

Here’s another quicky. Just pushed it back more :slight_smile:


#33

love the idea of a winter wastland the head should have more definition where it meets the neck but i love the over white
:beer:


#34

Yeah, I’ll deffinitely model a lot more detail. I’m just trying to get my basic ideas down first. Since my original idea got shot down :slight_smile: I had to think of some new ideas :buttrock:


#35

Not really an update. Just poped his eyeballs back in there sockets :slight_smile: and diff angle.


#36

What about going this direction? Original idea was to stay away from tech so who knows. I was going to try and keep everything very organic and ‘beastly’. :smiley:


#37

cute creature. but the elbow area is wrong. the bicep should be connected to the forearm a little so that it could pick it up.

many people usually model the bicep completely concentrated on the upper arm…while there is no actual connection to the lower arm because they know how the muscle looks when its already flexed. but thats the problem. when the arm is down its not flexed. and even when it is…the bulge is not there.

brom makes some of the best arms. you should check his stuff out :slight_smile:


#38

Brom?.. who dat? :smiley:


#39

Good point ambient!

that made me wanna go check the biceps on mine.

Visualboo:

I think I like where your going with the bottom half of your character.


#40

Hee-hee… tanks treds are cool. I’d go with the double treds for stability though.