Great work tubby! Please animate this once you’re finished,
I could laugh just by imagine them animated!

Beast of Burden - Character- tubby
hey guys sorry i havent updated for so long, i started adding details and couldnt stop till i finished. managed to finish modeling all teh changes and details and now i need to add the bump maps. i am really impressed at the amount of quality work everyone has been dishin out, you guys intimidate me!
mandrake, thanks fo rthe nice words, and yah, i really want to make a quick short with this character later on. your model is amazing!
drongo , thanks for the compliments!
gladeR , thank you too!
so heres a small part of the updates, i have to rerig the models so theyre not in a pose,
th rest of the model is detail too, im just gonna wait to post it once i get them in a temporary pose, heres a clos up of the bird
it might just be me…but it’s looking a little too busy by the face. You may want to try simplifying the bit or adjusting the ropes or something. Either that, or try to figure out a good angle to show everything. I love the modeling though(you are certainly one of my favorate modelers around)! Keep us posted!
Remarkeble work. Two things that bother me:
1 I think that you didn’ focus enough on the beast it self.
2 The human model is a bit broken, where the arwms are joining and under the belly I think.
I like the lev of details it gives a boost o the realism. I’m sure you’ll make it on time, and fix all those minor details. Good luck.
thnx mebamonster, yah i actually got rid of the stuff on the face and made a simple harness so the face is more visible, yah, it bothered me too.
thnx crash for the crits, i totally agree with the sloppy rigging of the character, im redoin the biped right now. can you give me a little more detail about what you think isnt right on the beast, like what didnt i spend enough time on? i am glad for your input i just was wondering if you can specify that part so i can fix it:) 
Don’t get me wrong tubby the beast is great, it’s just that when i first looked at that image the beast wasn’t the leading part. At first glaze it looks like a addon not the main theme. Maybe coz it’s small, I dunno I’m not the artist here you must think of sumthin, maybe that’s just my opinion. Try rendering it from a 45 degrees izometrical view from the ground with a bit bigger fov, maybe that will work. Greetz. Seen my beast?
aaaahhhhhh, now i see what you mean. yah its weird cuz i wanted to make the beast inferior in size and mass, but at the same time it takes away from the beast. gosh, im stumped. your point is definetly valid and all i can think of is either to use a camera angle to make the beast more the centre focus or make him bigger(dont wanna do that). hey thnx for input again, i appreciate it!!
and yeah i checked your beast out, here ill comment on it in your post.
hey guys heres my character in a pose im thinkin about using. he’s gonna have the fat guy on his back with the backpack and they are gonna be climbing a pile of rocks. i was hoping you could give me some input on what you think of this pose. thanx guys!
I like the style of your character…
for the posing i think it will be better if the cube is more important …maybe reduce it at half size… because actually the ankle articulation is not credible… if the contact is not so high i think the pose will be more logical.
Keep it up !! :wip:
hey thnx a lot zeb, ive been sittin here all day tryin to tweek this pose and the envelopes and i couldnt figure out what looked off. yah, the ankle totally looks too exxagerated. well thank you and hopefully ill be posting the beast with the rider on really soon. oh by the way i checked out your site, man you got talent, there is a lot of really good work on there:) oh heres a shot of all the updated models without a pose, sorry for the horrible render:) 
i love the details you have added in …and taken away. I want to see them posed already…and with a better render!
I agree with zeb about the foot being a bit too high…do you know what your rider will be doing yet? I wanna see! I want updates!!! Anywho…keep up the great work tubby!
Tubby, this has turned out so fantastic! It’s definitely one of my favorite pieces. I see Zeb’s point, but I’m going to disagree and say I like the pose. No, it’s not 100% technically accurate, but then again, what part of animation really is? :shrug: The thing I like about the overly exaggerated pose is that it looks like an insane move. I just want to shout at the character to jump off the bird’s back, 'cause he’s heading for a fall.
Anyway, just wanted to drop you a line man and let you know this rocks! :airguitar
Keep up the great work, and keep having fun!
Steve
thnx Steve thank you for the nice comments, im glad you like it. im am so happy that you responded about liking the pose because it got me thinking if there was a medium in which i can keep the exaggerated look and maybe not make the angle of the ankle so unrealistic, well, i came up with a solution. when i put the boalder in place of the cube it will be rounded enough to make the ankle twist up more to take away from the almost pinched look it has, and the pose will stay the same leaving the exxagerated pose of the body and legs. i am almost ready to send another pic of the fat guy on the bird, its gonna be frickin hilarious! again, thank you for all your comments and help!!!

Hi tubby,
I’m glad to hear that you found a nice compromise! I’ll be watching for that new post!
Take care,
Steve
I just found your post for the first time…Where have you been all this time??? How could I have missed it??? I am very happy to have found your beautiful creations,simply wonderful. Clean and interesting, original, in-depth details, just do whatever you feel like with the pose, it will come out very nice.
There are about 15 extra nice creations in this Challenge, and this is one of the great ones. Bottomline: :love: :thumbsup: :applause: :)